Re: How long should a 19x19 game take?
Posted: Thu Feb 21, 2013 7:16 am
A game should last exactly 40 mins. One second longer or shorter than that and you are doing it wrong.
Life in 19x19. Go, Weiqi, Baduk... Thats the life.
https://www.lifein19x19.com/
ez4u wrote:At the same time this is another problem that will not go away as you move to SDK and SDD. Even pros suffer from this, which is why competitions are so exciting.
HermanHiddema wrote:SoDesuNe wrote:If an unknown opponent plays me with just 20 seconds thinking time each move, I would most likely don't play him again because he obviously does not treat the game seriously. A live game is not your everyday disposable KGS game.
At an average of 20 seconds per move, a game takes about 90 minutes to completion (45 minutes each). You would consider that "not taking the game serious"? :scratch:
SoDesuNe wrote:Granted, I skipped the word "average" in your post : /
I just like the idea to take my time while playing Go, it's for me an important aspect of the game. You might be right, longer thinking times do not neccessarily make my moves better but they make the game more enjoyable for me.
But actually it's good to hear that several stronger players seem to be offended by taking too much time. If I ever play in different clubs, I will rowel myself.
tj86430 wrote:If both players spend >= 30sec on each move, and a game has 240 moves, it will take at least two hours. That's quite long for a beginner, IMHO. (1 min / move average would mean four hours, which is horribly long)
HermanHiddema wrote:If you enjoy longer thinking times, then by all means use longer thinking times. As I said, the purpose of playing is to enjoy ourselves. Just make sure that you and your opponent are on the same page. Don't make your enjoyment come at the cost of his. Personally, I don't mind if my opponents want to use a lot of time, but I would consider it polite if they asked whether it is OK beforehand.
If I visit a new club, I like to know what people expect. Every club is different, after all.
lemmata wrote:One of the benefits playing on Asian servers is that Asian temper tantrums show up as random glyphs.
Bill Spight wrote:P. S. There is tension between playing to win and playing to learn. IMO beginners should play to learn.
PeterPeter wrote:In chess, which is also based on pattern recognition, blitz games are generally accepted to only be mindless fun, and to improve you must play slow games and really think things through.
billywoods wrote:my intuition for when a situation can be profitably ignored and tenukied has improved mostly through getting it wrong over time, rather than through spending 15 minutes each game counting the precise point swing if I tenuki.