Re: How long should a 19x19 game take?
Posted: Thu Feb 21, 2013 7:16 am
A game should last exactly 40 mins. One second longer or shorter than that and you are doing it wrong.
Life in 19x19. Go, Weiqi, Baduk... Thats the life.
https://www.lifein19x19.com/
I long for the day when I can reach the DDD ranks.ez4u wrote:At the same time this is another problem that will not go away as you move to SDK and SDD. Even pros suffer from this, which is why competitions are so exciting.
Granted, I skipped the word "average" in your post : /HermanHiddema wrote:At an average of 20 seconds per move, a game takes about 90 minutes to completion (45 minutes each). You would consider that "not taking the game serious"? :scratch:SoDesuNe wrote: If an unknown opponent plays me with just 20 seconds thinking time each move, I would most likely don't play him again because he obviously does not treat the game seriously. A live game is not your everyday disposable KGS game.
If you enjoy longer thinking times, then by all means use longer thinking times. As I said, the purpose of playing is to enjoy ourselves. Just make sure that you and your opponent are on the same page. Don't make your enjoyment come at the cost of his. Personally, I don't mind if my opponents want to use a lot of time, but I would consider it polite if they asked whether it is OK beforehand.SoDesuNe wrote:Granted, I skipped the word "average" in your post : /
I just like the idea to take my time while playing Go, it's for me an important aspect of the game. You might be right, longer thinking times do not neccessarily make my moves better but they make the game more enjoyable for me.
But actually it's good to hear that several stronger players seem to be offended by taking too much time. If I ever play in different clubs, I will rowel myself.
A beginner doesn't know joseki, proverbs, basic shapes, etc... These are all things that help shave thinking time dramatically. A beginner has more to think about. A more experienced player can quickly play joseki moves, hane at the head of two stones, extend before sacrificing, play vital points and so on in many situations. I also don't find anything wrong with a 2 hour game although 4 hours may be too much. I've had games of Catan go longer than that. Also, we're just talking about one side's moves here. The other side might be a typical beginner that slaps down stones in 5 seconds or less.tj86430 wrote:If both players spend >= 30sec on each move, and a game has 240 moves, it will take at least two hours. That's quite long for a beginner, IMHO. (1 min / move average would mean four hours, which is horribly long)
Well said, Herman. However, I think that you would agree that both sides should be considerate. I consider a player who signals his opponent to move quickly during a game to be far ruder than a player who plays at a pace that his opponent does not like. The first form of rudeness seems to be far more prevalent than the latter. That said, it is best to avoid conflict altogether if possible. In that regard, your method of inquiring about preferences beforehand seems like excellent practice. Also, I find that proper handicaps help alleviate asymmetric time usage.HermanHiddema wrote:If you enjoy longer thinking times, then by all means use longer thinking times. As I said, the purpose of playing is to enjoy ourselves. Just make sure that you and your opponent are on the same page. Don't make your enjoyment come at the cost of his. Personally, I don't mind if my opponents want to use a lot of time, but I would consider it polite if they asked whether it is OK beforehand.
If I visit a new club, I like to know what people expect. Every club is different, after all.
lemmata wrote:One of the benefits playing on Asian servers is that Asian temper tantrums show up as random glyphs.
When is someone not a beginner?Bill Spight wrote: P. S. There is tension between playing to win and playing to learn. IMO beginners should play to learn.
I suppose it depends what you want. I reached 8k by blitz alone (and I've met a few people who say they got much stronger by blitz alone).PeterPeter wrote:In chess, which is also based on pattern recognition, blitz games are generally accepted to only be mindless fun, and to improve you must play slow games and really think things through.
That has hit the nail on the head for me. Thank you.billywoods wrote:my intuition for when a situation can be profitably ignored and tenukied has improved mostly through getting it wrong over time, rather than through spending 15 minutes each game counting the precise point swing if I tenuki.