daal wrote:I'm not ignoring the obvious, I just don't find the obvious particularly interesting - do you? While I don't have any evidence that being Asian influences one's potential go prowess, there is evidence that being Asian reflects how one views relationships and conflicts, approaches and solves problems, and places one's priorities. All of these are elements of go skill. I understand that I haven't proven or even demonstrated any causality, but I personally don't really care. I'm not a scientist but rather casual observer. The most interesting observation I made today was the extent of the resistance to even considering the possibility that one's cultural, linguistic and racial background might play a role in one's skills.
Nice of you to start this topic! I've wondered on and off whether culture has something to do with East Asians being very good at weiqi.
Well, we can begin by saying that weiqi is one expression of Chinese culture that has existed up to the present. Anyone who has grown up in China or any country in which Chinese culture has been highly influential (e.g., Japan and Korea) will have seen weiqi being played at one time or another. So, the average Chinese or other East Asian person will likely already know something associated with the game, namely the culture that produced it.
When a Westerner learns Go for the first time, he/she approaches it from a Western viewpoint, of course. Since Go is a strategic board game, the Westerner will think that it is much like Chess. However, in Chess play depicts two armies in battle, fighting to the death. As well, one begins with a fixed number of pieces and that number drops as the game progresses, with pieces being moved here and there in specific sequences to avoid capture. Think soldiers moving around to position themselves for an attack on their enemy. Eventually the king on one side is captured and the game is over. In Go, it is the reverse. Therein, play depicts an empty piece of land that is slowly populated and ownership is disputed through a series of battles. Hence, a war. The number of pieces increases as the game progresses, with pieces being added to in specific patterns to preclude capture and subsequent removal. Think divisions being reinforced by more divisions. Eventually all the points on the Go board are occupied and both players agree to end the game; playing past a certain point means the board will become overpopulated, with one side eventually becoming vulnerable to capture by the other due to being reduced to one liberty. In Chess, one either plays until checkmate or a draw due to only a white king and black king remaining on the board.
In a nutshell, the objective in Chess is to move around and capture the king. In Go, the objective is to claim land and build up.
Nevertheless, the capture objective associated with Chess colors most Westerners' initial experiences with Go. Capture is an important part of Go, but it is not the most important thing. Even in Chess, capture is important, but capturing alone does not win the game. When a Westerner encounters the mindset needed to win in Go, it's a new experience, as there are very few rules in the game, as opposed to Chess, with its prescribed starting setup and piece movements. One could be forgiven for thinking that Go must be a form of draughts!
I like to think that Chess is a "hunting" game and that Go is a "farming" game. When hunting, you need only be on the lookout for your prey until the opportunity presents itself to take it - and make sure you do not become prey yourself! Chess is similar in that you need to be aware of how many of your pieces are available and their relative positions, so that when the opportunity presents itself, checkmate! When farming, you need to be aware of what plants you have, what soil you have, what climate you have, etc. Environmental factors are more important when farming than when hunting; it is always possible to find animals to hunt, depending on the time of year. However, farming has to be carried out in accordance with seasonal changes, so the farmer must be always attentive to changes in the environment. Finally, successful farming requires constant care and attention to the crop until harvest time, whereas hunting often requires just a good hunting weapon and waiting for the opportunity to take prey with one stroke of the spear. Thus, an episode of successful hunting, while still requiring prior preparation, does not take long to execute. In Go, one does not expect to win in one fell swoop, but rather plants groups and nurses them according to environmental changes on the board as the occur throughout the course of a game, so that they grow.