kvasir wrote:Are you saying that in the sequence
ABCDABCD...
the move D would just be forbidden, regardless of if the position is recreated next time that player wishes to play D?
I can see how D is the correct move to forbid, when it is the the correct move to forbid, but how do you actually tell D from say E? Are we talking about showing the sequence ABCDABCD... and then backtracking to ABC and banning D? Could D then ever be played after that?
It's a bit difficult to transpose the results from the "two-eye-formation" world into the "uncapturable" world, as both worlds are divided by a one-move difference, which has a big decisive effect.
In the "two-eye-formation" world, it is possible to ban the last move of EVERY cycle.
With the cycle, the player moving last will be unable to create a "two-eye-formation", due to its infinite repetition.
Without move "D" in your example, it is likely that something of this player will "die" in the confirmation sequence. Which leads to the same result of being unable to create a "two-eye-formation".
You will easily see the difference to the "uncapturable" world.
-- In the "two-eye-formation" world, "chôsei" has the same effect as "killing" something (elsewhere).
-- In the "uncapturable" world, "chôsei" has the same effect as "living" with something (elsewhere).
For example is ABCEFD legal? I guess not.
In the examples analysed at that time, banning referred to the repetition of the UNinterrupted course of a cycle (i.e. "D" must not be played after the next appearance of "A", "B", "C" in order).
Thus, it would be allowed to play "D" later (here after "E", "F").
(But it did not appear something like a one-time "ko-threat" "E" that had to be answered (with "F") in-between, at that time.)
However, if just another cycle was created, "D" would be banned again. Just a bit later.
This has an Ing rule vibe. This is effectively same as the disturbing ko rule, right? or wrong?
If I understand correctly what Sensei's Library says about it (I had nothing to do with "fighting" / "disturbing" ko before), I would say "Yes".
If the last move of a cycle is a "pass", this cycle belongs to a position, where both sides capture different stones. In J89, it has the effect of preventing the L&D status confirmation from ending. J89's authors should have simply (and explicitly) forbidden the endless repetition of cycles, where both sides capture a DIFFERENT number of stones per pass (despite the fact that "captives" do not count during status confirmation).