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Re: GoChild's Entrance->Basic->Jie problem pack

Posted: Thu Sep 30, 2010 3:00 am
by daal
In this sgf, I've attempted to follow Bill's logic and show how starting the ko is the best option for black. I've stuck to Bill's premises: there are no ko threats, there are a few 10 point moves on the board, and otherwise, the remaining moves will diminish in value. Comments appreciated.


Re: GoChild's Entrance->Basic->Jie problem pack

Posted: Thu Sep 30, 2010 11:35 am
by Bill Spight
daal wrote:In this sgf, I've attempted to follow Bill's logic and show how starting the ko is the best option for black. I've stuck to Bill's premises: there are no ko threats, there are a few 10 point moves on the board, and otherwise, the remaining moves will diminish in value. Comments appreciated.
Thanks, daal. :) It is not easy to illustrate this on the whole board. (And your comments about plays canceling out are unclear.)

Here is an illustrative example with a small environment of small endgame plays. :)



Note that each player's mistake gets punished. :)

Re: GoChild's Entrance->Basic->Jie problem pack

Posted: Thu Sep 30, 2010 12:00 pm
by imabuddha
Bill Spight wrote: Here is an illustrative example with a small environment of small endgame plays. :)

Note that each player's mistake gets punished. :)
Beautiful example, thank you!
:tmbup:

Re: GoChild's Entrance->Basic->Jie problem pack

Posted: Fri Oct 01, 2010 11:06 am
by Bill Spight
imabuddha wrote:
Bill Spight wrote: Here is an illustrative example with a small environment of small endgame plays. :)

Note that each player's mistake gets punished. :)
Beautiful example, thank you!
:tmbup:
De nada. :)

And thanks to you guys. I usually talk about this abstractly. Leading me around to a simple example has really helped. :)

Re: GoChild's Entrance->Basic->Jie problem pack

Posted: Tue Oct 26, 2010 7:26 pm
by dohduhdah
Bill Spight wrote: So you see, these problems are not teaching bad habits by suggesting that a player should make a ko, even though he cannot win it. That's a good habit. :)
I'm finding this discussion interesting, but confusing. Could someone illustrate it by means of a demonstration game, (perhaps on 7x7 to keep things simple), to show how it would be good to start a ko as soon as possible when one is likely to lose the ko?
I mean in the sense of showing the difference in points between starting a ko that will be lost versus not starting that ko?

Thanks in advance, Niek

Oops.. nevermind, I overlooked the example provided later on in this discussion, which is what I had in mind.