Re: Game moves statistics, any program for that ?
Posted: Mon May 19, 2014 4:36 am
Correct oca
Life in 19x19. Go, Weiqi, Baduk... Thats the life.
https://www.lifein19x19.com/
oca wrote:Current version of the program tells me that :Code: Select all
MOVE : 9, ["Nobi","Peep","Shoulder hit"]
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8
+--------------------------------------+
0 |. . . . . . . . . . . . . . . . . . . |
1 |. . . . . . . . . . . . . . . . . . . |
2 |. . . . . . . . . . . . . . . . . . . |
3 |. . . X . . . . . X . . . X . X . . . |
4 |. . . . . . . . . . . . . . . . X . . |
5 |. . . . . . . . . . . . . . . O O . . |
6 |. . . . . . . . . . . . . . . . . . . |
7 |. . . . . . . . . . . . . . . . X . . |
8 |. . . . . . . . . . . . . . . . .(O). |
9 |. . . X . . . . . X . . . . . X X O . |
0 |. . . . . . . . . . . . . . . . . O . |
1 |. . . . . . . . . . . . . . . . . . . |
2 |. . . . . . . . . . . . . . . . . . . |
3 |. . . . . . . . . . . . . . . . . . . |
4 |. . . . . . . . . . . . . . . . . . . |
5 |. . . X . . . . . X . . . . . X . . . |
6 |. . . . . . . . . . . . . . . . . . . |
7 |. . . . . . . . . . . . . . . . . . . |
8 |. . . . . . . . . . . . . . . . . . . |
+--------------------------------------+
"Nobi" -> ok
"Peep" -> ok
but "Shoulder hit"... is this a shoulder hit ? from below
Uberdude wrote:A shoulder hit is only from above: the hitter must be nearer the centre than the hitee so you can't use pure local pattern matching. It's normal for it to be 4th line hitting 3rd but not necessary. Also both stones should be single stones with 4 liberties.
Code: Select all
MOVE : 76, []
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8
+--------------------------------------+
0 |. . . O . . . O . . . . . . . . . . . |
1 |. X O . . . O . O X . . O X . . . . . |
2 |. . X O O O X O X X . O . X . . . . . |
3 |. . X X . . X X . X . . . X . X . . . |
4 |. . . . . . . . . . . O . . . . X . . |
5 |. . . . . . . . . . O . . . X O O X . |
6 |. . X . . . . . . . . . . . O . . . . |
7 |. . . . . . . . . . . . . . O X X X . |
8 |. . . . . . . . . . . . . . . O O O . |
9 |. . . X . . . . . X . . . . . X X O . |
0 |. . . . . . . . . . . . . . . . . O . |
1 |. . . . . . . . . . . . . . . . . . . |
2 |. O . . . . . . . . . . . . . . . . . |
3 |. . O . X . . . . . . . . . . . X . . |
4 |. O X . . . . O . O . . . . . . . . . |
5 |. .(X)X X . . X O X . . . . X X X . . |
6 |. . O O X . . X O X . . . O X O O . . |
7 |. . . . X . . X O . . . O . O X X . . |
8 |. . . . . . . . . . . . . O . . . . . |
+--------------------------------------+
Code: Select all
X .
(X)X
oca wrote:Hi,
What would you say about this one, "empty triangle" or "connection" or both... (or something else)Code: Select all
MOVE : 76, []
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8
+--------------------------------------+
0 |. . . O . . . O . . . . . . . . . . . |
1 |. X O . . . O . O X . . O X . . . . . |
2 |. . X O O O X O X X . O . X . . . . . |
3 |. . X X . . X X . X . . . X . X . . . |
4 |. . . . . . . . . . . O . . . . X . . |
5 |. . . . . . . . . . O . . . X O O X . |
6 |. . X . . . . . . . . . . . O . . . . |
7 |. . . . . . . . . . . . . . O X X X . |
8 |. . . . . . . . . . . . . . . O O O . |
9 |. . . X . . . . . X . . . . . X X O . |
0 |. . . . . . . . . . . . . . . . . O . |
1 |. . . . . . . . . . . . . . . . . . . |
2 |. O . . . . . . . . . . . . . . . . . |
3 |. . O . X . . . . . . . . . . . X . . |
4 |. O X . . . . O . O . . . . . . . . . |
5 |. .(X)X X . . X O X . . . . X X X . . |
6 |. . O O X . . X O X . . . O X O O . . |
7 |. . . . X . . X O . . . O . O X X . . |
8 |. . . . . . . . . . . . . O . . . . . |
+--------------------------------------+
Bill Spight wrote:It's guzumi (see http://senseis.xmp.net/?Guzumi ). Specifically, a good empty triangle.
RBerenguel wrote:Oh, right. Threatens a neat cut at that, but this seems hard to analyse automatically
oca wrote:Bill Spight wrote:It's guzumi (see http://senseis.xmp.net/?Guzumi ). Specifically, a good empty triangle.RBerenguel wrote:Oh, right. Threatens a neat cut at that, but this seems hard to analyse automatically
Oh guzumi, thank you Bill... and yes... that seems very difficult for me to analyse it automatically...
Even Nobi was more complex then excpeted... my first try found "Nobi" moves everywhere....
Current version of Nobi is slightly becoming "une usine à gaz" like we say in french (a "gas factory" ? do we say that in english ? or is it "white elephant" ???) anyway here is the code for whose who may be interested...
RBerenguel wrote:if you put it up somewhere (github? bitbucket?) I'll sure give it a look in its entirety (if my node.js install works, haven't checked on this computer)
RBerenguel wrote:Lisp programmers are pretty much happy
joellercoaster wrote:RBerenguel wrote:Lisp programmers are pretty much happy
You rang?
(Not done Common Lisp in a few decades so CLOS is forever in the past, but Clojure is a very comfortable modern Lisp and you're right - OO is something I think about little indeed)
RBerenguel wrote:oca wrote:Even Nobi was more complex then excpeted... my first try found "Nobi" moves everywhere....
Current version of Nobi is slightly becoming "une usine à gaz" like we say in french (a "gas factory" ? do we say that in english ? or is it "white elephant" ???) anyway here is the code for whose who may be interested...
Hmmm... not sure if this applies to Sensei's definition of nobi. I hope Bill chimes in for this, but seems like nobi needs to be "moving ahead", getting more liberties.