Bill already mentioned
I don't know how many moves ahead you currently try to read ;
one of your immediate projects, if you'd like to give it a shot: try to read at least 3 moves ahead.
( If you can do that, then you wouldn't play
If you want to fight, try tsumego/tesuji problems! Graded Go for Beginners, volume 1, 2 (personally recommended), Level Up series (heard good things), then on to harder tsumego like Tesuji, Graded Go for Beginners v3, 1001 Life and Death, and Get Strong at Tesuji.dmpeyton wrote:If I can't fight, then I can't win.
Hi peyton, you're correct on both counts.dmpeyton wrote:The information on go strategy has not helped me at all.
If I can't fight, then I can't win.
Yes, he can; both tenuki and replying locally are OK.For the game, you can also ignoreand take another corner.
Hi dmpeyton,dmpeyton wrote:OK, you can now enjoy looking at one of my games!
Another is to count your liberties (as well as the liberties of your opponent).Bill Spight wrote:Well, there are a couple of lessons here.
One is thatis bad, and now you know why.
Another one is that it is too early to resign. Your opponent is capable of any number of large errors. Remember the battle cry:
Yep, I sure do. So obvious a 3 year old could have seen it right?xed_over wrote:You've atari'ed thestone. Good. You see his liberty problem. But there are two directions you could have pushed black. Do you see them?
You pushed the wrong direction. Your stones on that side get cut off and surrounded by black. Even before you add another stone to it withyou're out numbered. And still out numbered with it.
What if you atari'ed on the other side at?
Then when black answers at, you're in position to kill the
stone as Ed hints at. Do you see it now?
It seems you want to present this as a matter of stupidity. It's not. It is a matter of not knowing what is important in a particular situation. In a fight, it is liberties that are primarily important. While this may at first appear to be trivial, it can quickly get complicated when reading out potential moves as each played stone can affect the liberty count of several separated strings of stones. This means that in a fight, you need to take the time you need to figure out how many liberties remain after your opponent has responded to your move and you've responded to that etc., and furthermore determine at each stage if the moves result in one player getting an overwhelming advantage, and if so check if this advantage could be prevented if the short-sticked player tried something different.dmpeyton wrote:Yep, I sure do. So obvious a 3 year old could have seen it right?
Congratulations!dmpeyton wrote:I actually just played a game in which I won a fight. I could hardly believe it. I was trying to post it, but it won't download yet because I guess it's too new. I'll try to post it tomorrow because you might find it amusing. This person likes to fight...a lot.
That's correct, as far as it goes. You played the wrong atari, which is a standard sort of mistake. "Orthodox" mistakes like this can just be corrected, normally.dmpeyton wrote:If I can't fight, then I can't win.
Everybody's got their own opinion, but fwiw, from at least somewhat of a similar place in the go-learning curve: IGS has a bunch of grumpy people, OGS has a bunch of people who like playing really fast games without talking much, and KGS is a good place to find really awesome teaching games.dmpeyton wrote:I checked out OGS, but I didn't like the matchfinding interface as compared to IGS. IGS is the biggest one right? Is there a reason I should switch to another one? I'd rather just stick with one, at least for now.
On a 19x19, it is equally important. You can learn everything about fighting, if you don't know anything about global strategy, you may secure 100 points with perfect fighting while your opponent, using only global calm moves such as enclosures or academic shapes, gets the 261 remaining ones beyond any hope of being fought back.dmpeyton wrote:As it turns out, the secret to fighting is very simple: count liberties. This should probably be the first sentence in any book/website introduction for beginners. I think it's way more important than approach/enclosures/extensions/invasions and stuff like that.