Time wrote:
If you want to play some terran player I can obs and give you some advice. Time.175 on bnet.
Suddenly, I wish I had checked this forum on my four days off. I played a HUGE amount of sc2, got so frustrated I nearly quit (ever had one of those days where nothing you do wins, no matter how well you scout?)
My latest crushing defeat is against protoss. They went massive cannons (I mean, I ran into a line of 10 cannons with my early zealot rush) and then transitioned into upgraded void rays. How do people find the money for this sort of thing? If I spend that much on cannons, there's no way I'm getting my 3rd expansion, much less upgrading into a massive army of void rays. It just boggles my mind.
I've been focusing on a 3 gate zealot push, with delayed warp gates and a balanced economy (9p 12 gate, 15 gate, 16 z, 16p, 18 core, 20 gate, get warp gates, and pump out units, while constantly producing workers) and this build works fairly well, unless I run into early void rays/mutalisks. Mutas are easier to deal with than void rays, but finding an army of upgraded mutas hurts my feelings some. After about 6 zealots and 2 stalkers, I push out, and make an attack. If I do well, I turn to warp gates and immortals, if I do poorly, I generally need to transition into an expo, 3 stargates, and stalkers.
But if they go early aggressive air.. well.. I'm just toast.
The downside is I get my expo fairly late. The upside is that I'm generally able to beat down slower players, and if I time my first push right, I can beat void rays to the field. Larger maps, with long rush distances, this is more of a problem.
Mostly, this build works well against zerg, OK against terrans, and is crap against protoss.
Still, I'd love to play against you, Time, and learn whatever I can. I'll add you as soon as I get home.
Thanks,
CSam