Jujube wrote:Thanks for the great review, skydyr.
There is so much stuff for me to work on.
- Basic joseki choice (the cut in the upper left)
- Basic endgame (don't play A7 just pull back)
- Basic attitude (paying attention to the situation, e.g. the loss of a point at N15)
- The ko at F1
- 3-3 point invasions (when the opponent has other stones around)
- Cutting and connecting
- Fixing weaknesses and solidifying weak groups / urgent points
What should I concentrate on in the next 2 weeks in your opinion? If there were one aspect of the game where you may have thought to yourself "this part of the game seems worse than the rest"?
I might know the answer: play more games, get more reviews, don't repeat the same mistakes.
I get mentally tired towards the end of the game. Any stamina tips other than sleep and coffee?
As far as the upper left goes, don't worry about joseki too much. There are thousands and it's inevitable that you will be pulled into a variation you don't know.
There are other things that I pointed out, but I think in terms of a thing to study, you'd get the most out of studying shape at the moment. Making sure your shape doesn't get broken, i.e. split by a single connected group of the opponent's. Endgame is helpful too, but I'd leave it as a secondary focus.
To some degree both the upper left and the kos are related to attitude: I'm not going to let you just take this without getting something in compensation. If you think of the board as real estate, for example, some of it is better than others. When your opponent starts claiming the fertile valley, you don't rush to claim the rocky hills above him to farm, you take the good farmland by that other river. You don't rush to build a townhouse between two skyscrapers when you can build your own skyscrapers on the other side of town.
One thing I struggled to understand for a while was when stronger players would talk about keeping the game balanced. A lot of this is because I didn't fully understand the aji in different positions, but there's a more fundamental aspect to it: A single move can only claim so much, or fix so much aji, before it tries to do too much and fails. If your opponent has spent, say, 8 stones on that big formation on one side of the board, you got a move for each move he had. Unless you've been underplaying, your own formations should be of equal value. The fact that he can invade your 3-3 to reduce you doesn't matter, because you can do the same to him, or similarly limit his development with a different move. All you have to do is make sure that you don't concentrate too much on defending such that your opponent gets his invasion or whatever, and then is able to go back and fix his corresponding weakness.
I think I'm starting to ramble a little bit, but compared to everything else, attitude comes first. You can know all the joseki and tesujis in the world, but if you don't have the right attitude, they won't get you far. It might be worth thinking, every move, 'can I tenuki for something bigger?' The answer isn't always yes, but it is more often than you think.
The last thing you asked about, losing stamina, is something I've seen too. Part of it, I think, is just playing more, and keeping in shape (physical fitness). The other thing is that you don't need the 100% move each time. If you can manage to just play normal looking moves every time, you'll get surprisingly far. This is, of course, more difficult than it sounds
