The January Tourney Thread.

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robinz
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Re: The January Tourney Thread.

Post by robinz »

SinK wrote:Robinz vs Rafa


Er, I already played Rafa in round 1 ;-)
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Chew Terr
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Re: The January Tourney Thread.

Post by Chew Terr »

Click Here To Show Diagram Code
[go]BL[36.444]
;W[fp]WL[30]OW[5]
;B[gm]BL[35.28]
;W[fn]WL[30]OW[5]
;B[ls]BL[29.363]
;W[ms]WL[30]OW[5]
;B[jr]BL[19.614]
;W[ir]WL[30]OW[5]
;B[is]BL[16.894]
;W[kr]WL[30]OW[5]
;B[js]BL[15.808]
;W[mq]WL[30]OW[5]
;B[np]BL[12.442]
;W[op]WL[30]OW[5]
;B[nl]BL[10.389]
;W[mo]WL[30]OW[5]
;B[lo]BL[8.239]
;W[hg]WL[30]OW[5]
;B[ol]BL[6.203]
;W[ag]WL[30]OW[5]
;B[ai]BL[2.052]
;W[af]WL[30]OW[5]
;B[bb]BL[30]OB[5]
;W[ab]WL[30]OW[5]
;B[ba]BL[30]OB[5]
;W[aa]WL[30]OW[5]
;B[ah]BL[30]OB[5]
;W[bd]WL[30]OW[5]
;B[be]BL[30]OB[5]
;W[df]WL[30]OW[5]
;B[ae]BL[30]OB[5]
;W[sf]WL[30]OW[5]
;B[se]BL[30]OB[5]
;W[eh]WL[30]OW[5]
;B[hi]BL[30]OB[5]
;W[cs]WL[30]OW[5]
;B[ar]BL[30]OB[5]
;W[os]WL[30]OW[5]
;B[ps]BL[30]OB[5]
;W[ns]WL[30]OW[5]
;B[ke]BL[30]OB[5]
;W[]WL[30]OW[5]
;B[]BL[30]OB[5]TW[ge][ef][hf][if][jg][kg][kh][qh][ki][pi][qi][fj][pj][qj][ek][pk][el][em][en][on][eo][po][ep][dq][eq][dr][mr][ds][es]TB[aa][ca][da][ea][fa][ga][ha][ia][ja][ka][la][ma][na][oa][pa][qa][ra][sa][ab][cb][db][eb][fb][gb][hb][ib][jb][kb][lb][mb][nb][ob][pb][qb][rb][sb][ac][cc][ec][fc][ic][jc][kc][lc][mc][nc][oc][pc][qc][rc][sc][ad][bd][kd][ld][md][nd][od][qd][rd][sd][me][ne][oe][pe][bi][aj][bj][ak][bk][ik][jk][mk][al][bl][il][jl][kl][ll][am][bm][im][jm][km][lm][rm][sm][an][bn][jn][rn][ao][io][ko][so][ap][sp][aq][sq][qr][rr][sr][qs][rs][ss]C[dude13 [11k\]: thx
Monadology [11k\]: Thanks for the game
dude13 [11k\]: I'll post them
dude13 [11k\]: for reviews
Monadology [11k\]: ok
dude13 [11k\]: if thats ok?
dude13 [11k\]: kk
dude13 [11k\]: cya
Monadology [11k\]: take care
])


Mnemonic wrote:I'll only post my thought on my moves so reviewers can respond to them directly. Since we have better qualified persons on this forum than me I'll let them handle the review for Monadology. (Unless someone really wants to hear my stumbling)

Game 2
9: didn't really know what to do here. Would tenuki be better?
47: probably way to close to thickness.
63: wrong direction of play
79-89: Should I’ve played more aggressively here?
95: Way to early
111: I should have first cut at N3. This is no good.
153: I didn't really know how to respond to that monkey jump
157: Wired move. Didn't really think that one through.
177: I should have done this earlier.
219: useless move
223: And again :sad:


Sure, I'll give it a go. Game two:

9: As white, have a look at how black would want to respond. To help the weak stone, black probably wants something around around C9-10, right? If black plays there, white's extension will be undercut, making it less safe. As a result, I recommend playing this stone on the third line, making white's obvious response less ideal.
10: As discussed in the previous move's comments, have a look at your weak groups. The top corner is strong, the bottom weak. An extension to C9 or C10 will make your group safer while undercutting white's top group.
13: Good. This last few moves was a good idea. Find your weak group, settle it, and be ready to handle a different area.
14: Good timing. This responds well to the approach from below.
16: This makes black want to just keep extending on the fourth (!) line. Or otherwise taking a large extension on top, which looks great for black. To settle your group, I prefer taking a base with D11. That leaves you more options on the top for later.
22: I've gotten punished for this move, so I almost flinch when I see it (unless it's against me). When black has the approach move on the outside, you have to extend to P4 before you can hane. The reason is, the approach move activates the cutting point at P4. See the next comments for more.
23: You've been doing your homework. =) This is the right response. This buys you enough safety and liberties to be able to cut at P4 if you're allowed to. Now, you'll probably be able to either cut or connect to your approaching stone, both of which are better than the normal approach and invade joseki. For reference, here is the one I'm comparing against. It's the same one Mnemonic commented on:
[go]$$B Black 5 is key
$$ ------------------
$$ | . . . . . . . . .
$$ | . . 8 6 7 . . . .
$$ | . . 2 3 9 W . 1 .
$$ | . . 4 X . . . . .
$$ | . . a 5 . . . . .
$$ | . . 0 . . . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .[/go]

As you can see, getting to cut/kill something or connect to your approach stone is nicer than this.
25: This is why the hane to P3 is less good here. You have to go back to fix this cutting point. Black gets to connect to his approach stone, which in turn threatens to cut off R9.
32: Your group is safe, but you're not going to make a lot of territory on the right (since R6 is bulletproof). As a result, white benefits more from a running fight here than you will. If you want to do something like this, jumping ahead with O12 is faster and more efficient. However, since your group IS safe, I prefer either a constructive move on bottom (K4 looks golden) or a disruptive move on top (like L17). I prefer constructive play, so I would probably do the former, but if you feel you're behind you may have to do the latter.
47: If the bottom-left white group was entirely safe, this move would be too close. However, as this move carries some threat against it, it seems fine.
50: This group does not yet look safe. I would take B3, which has followup moves against B4, and makes your group safe, once and for all.
60: This move is only good if you can push and cut. However, if you push at J4 and cut (K5) after this, black can kill your stones with a net (BK6 WL5 BL6 WM5 BN6). Because the cut doesn't work, this move has no followup, so it gives B sente without accomplishing anything.
63: Mnem is right, the direction is wrong. Consider a jump to N7, helping the weaker group while negating white's opportunities in the middle.
69: A ponnuki is worth too much here. Rather than letting W capture, I recommend connecting at Q6. The connection threatens followups like P8, so it's fairly large. Additionally, your bottom middle group has lots of access to the middle, so W won't likely kill it.
87: This play only makes an eye if you win the ko above. Instead, if you atari at M7, you have more eyespace. Another, more aggressive option, is to take the atari at L8, which makes the ko bigger, determining the life or death of the whole kaboodle. However, don't do this unless you think you'll win the ko fight.
96: Just capture, it's the best you'll get here.
103: Remember that weak group in the middle? If W fills the ko at K7, your group only has one eye. Go back and take the ko while you can. A move there is the biggest thing for both sides at the moment (and probably was since 90).
111: While pushing at N3 is forcing, those stones are going to survive, one way or the other.
112: Wrong side. Both sides are alive, so defend the side that has more points.
120: L11 loses nothing but is much safer. That cutting point comes back to bite you later. Be wary of leaving too many cutting points near each other. This leaves L9 and L11, which are almost enough to work on their own.
125: The ko in the middle is still the biggest thing for both sides. For black, even if you lose the ko, you can use attempts to make eyes elsewhere as threats. However, if you don't play the ko at all, you may end up dead in a very large way. While everything turns out okay, it can be worth taking gote just to remove your opponent's best possible attack, especially if you're a bit ahead.
153: You played the right move, no worries. =)
Someday I want to be strong enough to earn KGS[-].