Bantari wrote:As a sidenote - I always wondered about the very last part: 'the move actually played was preferable to your own choice.' How do we know that? In particular, how do we now that some other pro would not play the move you picked rather than the one from the game? It might even be that the move you picked is *better* that the move in the game. I admit - the possibility of either scenario is not 100% (heh) but given any particular move, how can we be sure?
We don't need to be sure. When I'm replaying Cho Chikun's game then Cho Chikun is my teacher, and in that moment it's irrelevant what Yi Se-tol might have to say about it, because he's not doing the correcting.
As to whether my move might be better - I'd say the chances are pretty slim, but it's also irrelevant in my eyes. If Cho said that this move was the one to make, my job is to think about its merits. This isn't about rejecting my ideas, but rather about assimilating new ones.
Another problem here is that the game move, even if objectively better, might not be suitable to your level of play - for example the quality of it depends on a continuation which you cannot possibly be expected to come up with. The move you pick, even if objectively inferior, might be much more suitable to your level of play, and give you much better results. Good (but extreme) example here are some complex josekis - even if pros play them in certain positions, for a beginner it might be better to stick to simpler choices, even if these choices might be objectively inferior.
In his book, Bradley suggests starting not with pro games, but with the games of amateurs an handful of stones stronger, because the likelihood of understanding the moves might be greater. I personally am not concerned if I don't understand a move. Chances are, that as the game progresses, the meaning of the move will become more apparent. Also, I'm not looking at games to copy the moves, so it's not like I'm trying to learn the josekis I see. My focus is more about the pro's attitude when facing certain challenges.
So, when there are no obvious reasons why your move is worse than the pro's, what to do? I think a better approach is this:
Be clear about the idea behind your move. Then figure out the idea behind the move in game. Compare both ideas, and unless you see some clear reasons why one is better than the other, file them *both* away for future use. Most likely - one will stand the test of time as you grow stronger, and one will not. But it might be that both will.
I am fairly sure that much of my go is a collection of bad habits. If I don't see why my move is worse, I am pretty sure that in most cases I'm missing something, and the few instances where this is not the case don't carry much weight. I don't feel that I have to file my ideas - they are already in my head anyway.
I just spent half an hour looking for one of your posts, only to find that it wasn't you who wrote it, but rather Shapenaji, whom for some reason I often get you mixed up with. (damn virtual people) Whatever - I'll talk about it anyway.
About half a year ago, he wrote: People who get stuck before 1d are often lacking in a healthy fearlessness. It seemed to me fairly likely that he had described a big aspect of what was keeping me back, but I had no idea how to correct it. I found it extremely difficult to distinguish between brave and foolhardy, and I couldn't bring myself to be seriously foolhardy. But it's changed. Despite not being able to read out what pros are doing, I've come to realize both the necessity and the normality of taking risks in a game. I've learned, and have become comfortable with the fact, that the proper approach in many many situations is not to be satisfied with what's put on one's plate, but rather to ask for a little bit more. If the opponent says no, then I have to be willing to try to take it. In go this is good style, and seeing how pros do it again and again with elan and audacity has made me willing to step over my shadow and try to do the same.