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Re: Ants

Posted: Sat Dec 17, 2011 9:38 am
by daniel_the_smith
Sadly my life got super hectic and I basically haven't worked on it in weeks. If I'm lucky I'll stay below 250... :(

Maybe I'll try to make a few last improvements; I had a couple ideas I wanted to try but they required rewrites. No time. :cry:

Re: Ants

Posted: Sun Dec 18, 2011 7:57 pm
by Euphony
Well, I had to take two weeks off, and since I got a late start on the contest, I was unable to implement combat in my final version. I'm very disappointed with this, since I had some fun ideas about how to do it. I finished implementing the preliminary idea over the past couple of days, but without improvements in attacking it performs about the same as my pre-combat version. :sad: If only they would extend the contest another week... Oh well, I'll have fun watching xathis smash greentea and the rest of the competition.

Re: Ants

Posted: Mon Dec 19, 2011 4:44 am
by cyclops
mmh, I missed this until too late. Must have been fun.

Re: Ants

Posted: Mon Dec 19, 2011 8:03 am
by phrax
Looks like ants is locked and we're in the final stretches of competition :)

Life got in the way of me doing anything lately (except for checking on its rank). There were a couple bugs I would've liked to fix. But at least I don't have to feel bad about not being able to improve it now. Should be interesting to see how it all falls out. This one turned out to be a bit more fun than I originally expected.

Re: Ants

Posted: Tue Dec 20, 2011 4:15 am
by perceval
phrax wrote:Looks like ants is locked and we're in the final stretches of competition :)

Life got in the way of me doing anything lately (except for checking on its rank). There were a couple bugs I would've liked to fix. But at least I don't have to feel bad about not being able to improve it now. Should be interesting to see how it all falls out. This one turned out to be a bit more fun than I originally expected.


well i introduced time out in my latest versions :cry: so no bug fix might be a good idea sometimes :scratch: . i am curious how it will end up too but i am worried it does not converge quick : xathis is still over rank 300 with 5 games :scratch: whereas a lot of people have 10+ games
they are supposed to stop on thursday but the current top 100 is a joke

Re: Ants

Posted: Tue Dec 20, 2011 7:09 am
by phrax
perceval wrote:well i introduced time out in my latest versions :cry: so no bug fix might be a good idea sometimes :scratch: . i am curious how it will end up too but i am worried it does not converge quick : xathis is still over rank 300 with 5 games :scratch: whereas a lot of people have 10+ games
they are supposed to stop on thursday but the current top 100 is a joke


Ouch, nothing like that last minute fix.

Agreed. I think they may have over-estimated how quickly ranking will converge. I wonder if they'll consider an extension. In a sense, this final run is almost beta, they haven't done a full reset of rankings on on this scale. They might need to tweak it a bit.

Re: Ants

Posted: Wed Dec 21, 2011 2:02 pm
by Euphony
They extended the contest deadline, and they are slowly implementing cut-offs. So, the number of games will increase for the bots still in the competition.

I am surprised about the map choices. There are 50 of each type, cell, maze, and random, yet this post : http://forums.aichallenge.org/viewtopic.php?f=27&t=1973&p=12056&hilit=cell#p12056 led me to believe that the finals were going to be mostly cell_maze. Oh well, I guess this resembles the contest before the finals. :-|

Re: Ants

Posted: Sat Dec 24, 2011 12:57 am
by perceval
well its done and really a lot of fun; i just managed my goal to stay in the top 100 (ended up 92th after spending most of the finals in the 70-80s);

Now back to go, all my freetime went o my ants and i havent plaeyd go in 2 month :-? maybe it will be a profitable break ?
unfortunatly i also found antoher addiction: dwarf fortress http://www.bay12games.com/dwarves/ or how to write in the 21st century a game with a Nethack style interface :shock: