Terms

For lessons, as well as threads about specific moves, and anything else worth studying.
Boidhre
Oza
Posts: 2356
Joined: Mon Mar 05, 2012 7:15 pm
GD Posts: 0
Universal go server handle: Boidhre
Location: Ireland
Has thanked: 661 times
Been thanked: 442 times

Re: Terms

Post by Boidhre »

Bill Spight wrote:
Boidhre wrote:
Bill Spight wrote:No one is claiming that it is. :)


Sorry my point is unclear. My thinking is that saying X, Y and Z are necessary (yes not sufficient) isn't very useful until you can show why X, Y and Z are necessary as a group and insufficient with one element missing and even then you run into the problem of of X, Y and Z being necessary for Concept 1 yet X, Y and Z does not exclusively consist of situations where Concept 1 applies and ends up being "You need X, Y and Z and then you need to judge if it fits within the Concept or not."

Defining thickness specifically this way just strikes me as very problematic because of the latter issue, we can probably agree on a bunch of necessary factors but then find these necessary factors are all present for shapes or groups which we'd never consider as thick, rendering the definition not that useful.

My weak players 2c. :P


I was a dan player before I was fairly confident of distinguishing between heavy and thick, between light and thin. :) These concepts are important, but fuzzy and difficult to define.

Robert has not convinced me that he has good definitions for these terms, but I applaud the effort. :) Besides, it is not like anyone else has come up with good definitions, either. ;)


Yeah, I'm not sure if it will be amenable to definition, or at least very precise definition due to the nature of the concept, similar to trying to put a precise numerical value on something like the value of influence.
Bill Spight
Honinbo
Posts: 10905
Joined: Wed Apr 21, 2010 1:24 pm
Has thanked: 3651 times
Been thanked: 3373 times

Re: Terms

Post by Bill Spight »

Boidhre wrote:Yeah, I'm not sure if it will be amenable to definition, or at least very precise definition due to the nature of the concept, similar to trying to put a precise numerical value on something like the value of influence.


Shhh! That's one thing I am working on. :geek:
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.
RobertJasiek
Judan
Posts: 6273
Joined: Tue Apr 27, 2010 8:54 pm
GD Posts: 0
Been thanked: 797 times
Contact:

Re: Terms

Post by RobertJasiek »

Bantari, a good definition can give much more than a player at his level needs for his ability of application. A definition considered alone has little value, because it also needs accompanying strategy and tactics or related principles of application. Such as "Use thickness to build territory, fight or build new thickness elsewhere.". IOW, also go theory (not only skill and experience) generates knowledge. BTW, that's why there is go theory at all.

A good definition provides knowledge itself: My definition tells how to build good thickness: build good connection, good life potential and good territory potential. The first lesson of using thickness well is to build it well, so that then it can be used well.

RBerenguel, the "target" language consists of terms, read partial game trees and choices. E.g., we use the term 'territory region', so that we can make the choice to use partial reading elsewhere on the board for the sake of creating more territory there.
User avatar
Bantari
Gosei
Posts: 1639
Joined: Sun Dec 06, 2009 6:34 pm
GD Posts: 0
Universal go server handle: Bantari
Location: Ponte Vedra
Has thanked: 642 times
Been thanked: 490 times

Re: Terms

Post by Bantari »

RobertJasiek wrote:Bantari, a good definition can give much more than a player at his level needs for his ability of application. A definition considered alone has little value, because it also needs accompanying strategy and tactics or related principles of application. Such as "Use thickness to build territory, fight or build new thickness elsewhere.".


Not sure you are right on that.

Or do you redefine the word 'definition' to also mean all the applicable time and learning and skill and effort to be able to apply it? You cannot just say what you said above without understanding that you are also including all the years of playing and experience and honing your reading ability and intuition and whatnot - to be able to make proper use of precisely distinguishing between 'thickness' and 'influence' (for example.) And this long learning process is independent of how you word the definition. Not to mention - I think this process of refining your understanding is ongoing, you hone your skills throughout your Go 'career' - there is no 'end', there is no "that's it, now I understand what it all".

What's more, at the point of the process, when the student went through all the years of learning - the formal definition you wrote might be redundant to his strength.

Either way - what I am trying to say is that the more skill you have, the more you have to delve into the finer points of both distinguishing between thickness and influence (for example) and making use of this distinction. At low levels, I doubt it is very useful to have this distinction defined very precisely, since the skill to make use of this distinction is simply not there. All you need is some vague ideas which compliment what you can actually do with it for the moment. As the skill grows, the ideas need to crystalize as well, but they do regardless, I think. Its just the nature of the beast.
- Bantari
______________________________________________
WARNING: This post might contain Opinions!!
User avatar
RBerenguel
Gosei
Posts: 1585
Joined: Fri Nov 18, 2011 11:44 am
Rank: KGS 5k
GD Posts: 0
KGS: RBerenguel
Tygem: rberenguel
Wbaduk: JohnKeats
Kaya handle: RBerenguel
Online playing schedule: KGS on Saturday I use to be online, but I can be if needed from 20-23 GMT+1
Location: Barcelona, Spain (GMT+1)
Has thanked: 576 times
Been thanked: 298 times
Contact:

Re: Terms

Post by RBerenguel »

RobertJasiek wrote:RBerenguel, the "target" language consists of terms, read partial game trees and choices. E.g., we use the term 'territory region', so that we can make the choice to use partial reading elsewhere on the board for the sake of creating more territory there.


If you were just slightly farthest from what I meant you'd overflow the distance meter and be back at square zero.
Geek of all trades, master of none: the motto for my blog mostlymaths.net
Kirby
Honinbo
Posts: 9553
Joined: Wed Feb 24, 2010 6:04 pm
GD Posts: 0
KGS: Kirby
Tygem: 커비라고해
Has thanked: 1583 times
Been thanked: 1707 times

Re: Terms

Post by Kirby »

Bill Spight wrote:
Boidhre wrote:Yeah, I'm not sure if it will be amenable to definition, or at least very precise definition due to the nature of the concept, similar to trying to put a precise numerical value on something like the value of influence.


Shhh! That's one thing I am working on. :geek:



How do you go about working on something like this? Sample game data? Would you take a large number of games and try to identify patterns in how many points resulted from that influence? Or do you take a more theoretic approach, trying to identify rules for how influence translates into points?

I suppose I have an idea on how to do an empirical analysis to try to define the value of influence, but I'm not sure how I would go about doing this in a more precise fashion.

In general, how do you "work on" something like this?
be immersed
hyperpape
Tengen
Posts: 4382
Joined: Thu May 06, 2010 3:24 pm
Rank: AGA 3k
GD Posts: 65
OGS: Hyperpape 4k
Location: Caldas da Rainha, Portugal
Has thanked: 499 times
Been thanked: 727 times

Re: Terms

Post by hyperpape »

RobertJasiek wrote:
hyperpape wrote:that one could not judge the practical merits of your research based on your work on Ko.


Uh, but you do know that the Ko definition paper has relatively little practical merit, while the Ko and Dame Endgames paper has also intermediate practical merit (up to 4 points per game)?
I know that distinction, but what I don't see is the distinction between the ko definition paper and the thickness definition. Both seem relatively idle for the sake of actusl play.
RobertJasiek
Judan
Posts: 6273
Joined: Tue Apr 27, 2010 8:54 pm
GD Posts: 0
Been thanked: 797 times
Contact:

Re: Terms

Post by RobertJasiek »

Ko definition paper: if you don't recognise a long cycle ko or its cycle, you might lose every 5000th game and call that immaterial.

Thickness definition: if you don't know that thickness must be well connected and well alive, you are considerably weaker than if you know this. If you can't distinguish connected / alive from better connected / better alive, you are weaker than if you can make this distinction. These things are relevant many times during each game. In particular, they are relevant for choosing moves creating / improving good connection or life as well as possible. The same applies to influence. E.g., around 5k one learns something like that walls need an extension; it is correct that walls without sufficient inherent eye shape need an extension for the sake of establishing good life and converting a heap of rubbish into thickness. With my thickness definition, this is just a special application besides lots of other applications. I have seen 4 dans that confused a target of attack (wall without extension) with thickness (wall with extension), because they were not aware of the good life requirement of thickness.
Bill Spight
Honinbo
Posts: 10905
Joined: Wed Apr 21, 2010 1:24 pm
Has thanked: 3651 times
Been thanked: 3373 times

Re: Terms

Post by Bill Spight »

Kirby wrote:
Bill Spight wrote:
Boidhre wrote:Yeah, I'm not sure if it will be amenable to definition, or at least very precise definition due to the nature of the concept, similar to trying to put a precise numerical value on something like the value of influence.


Shhh! That's one thing I am working on. :geek:



How do you go about working on something like this? Sample game data? Would you take a large number of games and try to identify patterns in how many points resulted from that influence? Or do you take a more theoretic approach, trying to identify rules for how influence translates into points?

I suppose I have an idea on how to do an empirical analysis to try to define the value of influence, but I'm not sure how I would go about doing this in a more precise fashion.

In general, how do you "work on" something like this?


Make hypotheses and test them. :) See https://www.youtube.com/watch?v=h9nlS9Irx7Q (Don't worry about the title, it is not accurate. ;) )
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.
Post Reply