MountainGo wrote:Araban wrote:Pressing W only selects the gates that are available for warping in, whereas pressing a # selects all the gates including the ones that are still in cooldown
Not true, actually. W selects all Warp Gates. However, it doesn't select any Gateways, so using a control group might help convert them more promptly.
Just goes to show how often I use w! I think the second half of what I said is right though, so there are still added benefits of using a # instead of w.
Fuseki- Scouting at 9 before pylon is too early; you won't gain any reasonable intel out of that. The safest scouting is after pylon at 9. My general rule of thumb is to scout after pylon at 9 on 4 player maps, and after gate on 2 player maps. The reasoning for this is that if I scout after gate on a 4 player map and scout him last, he could already have a marine out and I won't gain any intel.
- Don't chrono-boost probes until after your pylon completes, because you'll just end up supply-blocked and in chrono-boost mode otherwise.
- Gateway at 11 is a little too early, as you'll have to cut probe production for a bit. Standard is Gateway at 12 or 13.
- You don't usually wall-off at the ramp unless it's PvZ because you don't have to worry about ling runbys. Most T or P early army units can just attack the buildings from a distance.
- Almost always you want to queue up Warp Gate technology immediately after your cybercore finishes.
Chuban- The timing of taking the natural is iffy. Close-position on Slag Pits is pretty dangerous in any matchup, so extra care is needed when you decide to expand. In other words, you need to ensure it's safe to do so and given what your observer saw this was not the case. Furthermore, you only had 23 probes at your main by the time your expansion completed, so you could hardly transfer ('maynard') any probes to your expansion to gain an immediate economic boost anyways. Since your opponent was constantly scanning, he could have (and did) went in right when your expansion finished and done severe damage before you gained the economic advantage.
- It's important that you use your observer to not just look at the army; check the buildings, the SCV count, whether he has an expansion up, and infer from your intel on whether he's trying to go for a 1-base timing attack / all-in, a longer macro game, etc.
- Hotkey your army; while you were at a disadvantage in the engagement, good forcefield placement and microing could have made the battle a lot closer. Given the location of the engagement, the building placements at the ramp turned out to be to your disadvantage, making it harder to micro since gateways were restricting your army's movement.
- The biggest mistake was probably not getting Warp Tech technology up.
General- Try to use the shift-queue command more often (like when you built the cybercore).
- Spend your chrono-boosts! Do you have HP hit bars on? It's easier to keep track of the energy this way (and of course, it's handy for microing in battles so having HP hit bars on is a must).
- Have probes in production constantly.