Re: The Shodan Go Bet
Posted: Thu Dec 30, 2010 1:09 pm
robinz, you're right. ^_^;;
My bad!
My bad!
Life in 19x19. Go, Weiqi, Baduk... Thats the life.
https://www.lifein19x19.com/
You're applying linear logic to what is predominantly an exponential field.Magicwand wrote:i can not understand why people still think machine has a chance against human player.
in my opinion machine is around 3k if the player expose their weakness.
i remember 20 years ago i played against manyface 9 stone handycap.
my whole object were to kill every group on the board.
I WAS SUCCESSFUL exposing!
killing everything on the board is hard but winning is too easy.
unless machine make major update on their weakness it is too easy beat machine.
what i believe is that computer go get's harder to program exponentially as rank goes up.shapenaji wrote:You're applying linear logic to what is predominantly an exponential field.Magicwand wrote:i can not understand why people still think machine has a chance against human player.
in my opinion machine is around 3k if the player expose their weakness.
i remember 20 years ago i played against manyface 9 stone handycap.
my whole object were to kill every group on the board.
I WAS SUCCESSFUL exposing!
killing everything on the board is hard but winning is too easy.
unless machine make major update on their weakness it is too easy beat machine.
just like it gets harder to improve for humans when their rank goes upMagicwand wrote:what i believe is that computer go get's harder to program exponentially as rank goes up.
It is more complicated than this.robinz wrote:Really? I always thought the situation where the weaker player plays black with no komi, when the players are 1 rank apart, was the standard way of arranging what is effectively a "1 stone handicap" - so in theory would be expected to give the two players equal winning chances, as in any handicap game. I thought the figure of 1/3 winning chance for the weaker player applied only to even games (with whatever is currently thought to be the "correct" value of komi).LocoRon wrote:For your statistical "1d vs 2d with 1d winning 1/3 of the games", the 1d would always be black and there would be no komi.
I'm not 100% sure about this (I'm relatively new to go), but it seems logical to me. Can anyone else comment? (I don't care whether it's to back me up or tell me I'm wrong)
The ratings you mention are those as used by the EGF, but the EGF does not use the basic Elo rating system as it is used in Chess. FOr an overview on how the EGF version works, and a table of predicted winning percentages, see: EGFRatingSystemwillemien wrote: It is more complicated than this.
in general a 2 dan has an average ELO rating of 2200
and a 1 dan a rating of 2100
On the difference in ELO rating (100 )
under normal situations the lower player is supposed to win 36.3% so around 1 in 3 games (33%)
This is for even games as they are normally played (with nothing done to compensate the rating difference)
see
http://senseis.xmp.net/?EloRating
and
http://en.wikipedia.org/wiki/ELO_rating_system