Getting potential points in Tsumegos, for MCTS
Posted: Fri Jun 06, 2014 6:06 am
Hi guys,
First of all, sorry for possible mistakes with my english. It's not my native language.
I'm doing an AI for playing basic Tsumegos, with Monte Carlo Tree Search algorithm. Right now, I've implemented it with light playouts. It's my bachelor final project. If I have time I'll implement with heavy playouts
. My question is about getting potential points of a Tsumego. Right now, I take all the empty points inside and surrounding the Tsumego as potential points to evaluate. As you can imagine, Monte Carlo takes a long time to make all required simulations, in some cases.
It would be nice to get the truly potential points, to get a better performance. However I don't know how to get this points. Some kind of heuristic maybe? Any kind of help will be appreciated.
Best regards.
First of all, sorry for possible mistakes with my english. It's not my native language.
I'm doing an AI for playing basic Tsumegos, with Monte Carlo Tree Search algorithm. Right now, I've implemented it with light playouts. It's my bachelor final project. If I have time I'll implement with heavy playouts
It would be nice to get the truly potential points, to get a better performance. However I don't know how to get this points. Some kind of heuristic maybe? Any kind of help will be appreciated.
Best regards.