Filthy casual training
Posted: Tue Dec 02, 2014 9:33 am
This is a list of relative difficulty (in my eyes) of go problem collections, in order to keep track of what I'm doing.
Higher in the list means it's easier.
The dashed line represents the divider between "this is too easy" and "this is still making me think a little"
It's still a short list, but it should grow longer over time as I do more problems.
The dashed line SHOULD move down a fair bit over time, too.
The plushed line indicates the current difficulty horizon. Books lower than that are not currently part of the tsumego training cycle. I think I'll leave it at five I MEAN SIX titles between dashes and pluses, that's enough variation for me.
For the sake of dramatic tension, imagine a sequence of soundless training scenes, with the Rocky theme playing in the background.
Graded Go Problems for Beginners Volume 1
Level Up Review 1
Graded Go Problems for Beginners Volume 2
Level Up Review 2
Essential Life and Death 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
501 Opening Problems
Essential Life and Death 2
Graded Go Problems for Beginners Volume 3
1001 Life and Death Problems
Graded Go Problems for Dan Players Volume 1
Cho's Elementary
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Essential Life and Death 3
Essential Life and Death 4
Graded Go Problems for Beginners Volume 4
Graded Go Problems for Dan Players Volume 2
501 Tesuji Problems
Cho's Intermediate
Cho's Advanced
Graded Go Problems for Dan Players Volume 3
The following titles I have (access to) and expect to be harder than what's in the list already.
I haven't examined them enough recently so I don't know for sure how to relatively sort them.
These titles are prime candidates for populating the list above.
Considering the vast amount of problems to dig through, it will be a while before I have these all sorted.
Gokyo Shumyo
Gokyo Seimyo
Xuanxuan Qijing
Igo Hatsuyoron
Maeda 1
Maeda 2
Maeda 3
Making Good Shape (only half of this is really a problem book)
Get Strong at Joseki 1
Get Strong at Joseki 2
Get Strong at Joseki 3
Get Strong at the Opening
150 Life and Death Problems for Shodan
150 Joseki Problems for Shodan
150 Tesuji Problems for Shodan
150 Life and Death Problems for 3rd dan
150 Joseki Problems for 3rd dan
150 Tesuji Problems for 3rd dan
150 Life and Death Problems for 6th dan
150 Tesuji Problems for 6th dan
150 Joeski Problems for 6th dan
150 Life and Death Problems for 7th dan
150 Tesuji Problems for 7th dan
150 Joeski Problems for 7th dan
LAST EDIT ON 17-jan-2015
Moved two books back onto the shelf, added two new ones to the routine.
EDIT 14-dec-2014:
Just shuffling a lot of things around.
EDIT 12-dec-2014:
Shifted Graded Go Problems for Dan Players Volume 1 into the "currently being studied" section, per RBerenguel's suggestion.
EDIT 08-dec-2014:
Inititial creation of all that stuff on top.
ORIGINAL POST:
So, since I've decided to a) play go again and b) aim for the impenetrable shodan wall with my mighty pea shooter intellect, I will have to face my deficiencies.
What I'm going to do for a while is go over all the tsumego books that I have (I got a box full from someone else when I said I would try playing again. It's nice to have friends like that)
I think problems like this are too easy:
Still a little too easy...
Getting closer, surely.
I needed a double-take, here. Seems like a fair enough place to start perfecting.
This is from "Essential Life&Death 1" which is apparently aimed at 15-10k. I certainly want to have those down perfectly. A 10k mistake, even if averted, should not arise in the mind of the mighty dan player. I can, have and intend to in future ignore any factual evidence to the contrary. Especially if I end up doing such a thing myself.
I really seem to know most of these (from a quick sampling, I only really wondered about the above problem much) but I want to be sure I know ALL of them. And then after that, there's volume #2. I'll try and see which other books are just about this level of difficulty. Once I can just zoom through them at my leisure like with problem #3, I want to edge it up to whichever set of problems is slightly harder.
I'm trying to raise the floor, that is, I want to ensure that the worst I can do is actually not that bad. And I want the simple things to take me very little effort while I'm playing. I want to spend more time on the complicated parts. Ideally this will end up shifting my idea of "complicated" upwards. It should also help me advance a little bit since I'd play better than anyone who still makes the mistakes I have by then memorized, though I doubt that's really all that separates me from the exalted ones.
I have done problems near the edge of my ability for a long time, which is entertaining, but it seems to do very little for actual fighting strength. I keep thinking of something utterly brilliant, and then mess up the execution on minor details. Or maybe it turns out that because of one misplaced stone, it isn't actually possible. The transition from feeling very smart to feeling very stupid is abrupt and painful. I would like to avoid it more often than I do.
Higher in the list means it's easier.
The dashed line represents the divider between "this is too easy" and "this is still making me think a little"
It's still a short list, but it should grow longer over time as I do more problems.
The dashed line SHOULD move down a fair bit over time, too.
The plushed line indicates the current difficulty horizon. Books lower than that are not currently part of the tsumego training cycle. I think I'll leave it at five I MEAN SIX titles between dashes and pluses, that's enough variation for me.
For the sake of dramatic tension, imagine a sequence of soundless training scenes, with the Rocky theme playing in the background.
Graded Go Problems for Beginners Volume 1
Level Up Review 1
Graded Go Problems for Beginners Volume 2
Level Up Review 2
Essential Life and Death 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
501 Opening Problems
Essential Life and Death 2
Graded Go Problems for Beginners Volume 3
1001 Life and Death Problems
Graded Go Problems for Dan Players Volume 1
Cho's Elementary
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Essential Life and Death 3
Essential Life and Death 4
Graded Go Problems for Beginners Volume 4
Graded Go Problems for Dan Players Volume 2
501 Tesuji Problems
Cho's Intermediate
Cho's Advanced
Graded Go Problems for Dan Players Volume 3
The following titles I have (access to) and expect to be harder than what's in the list already.
I haven't examined them enough recently so I don't know for sure how to relatively sort them.
These titles are prime candidates for populating the list above.
Considering the vast amount of problems to dig through, it will be a while before I have these all sorted.
Gokyo Shumyo
Gokyo Seimyo
Xuanxuan Qijing
Igo Hatsuyoron
Maeda 1
Maeda 2
Maeda 3
Making Good Shape (only half of this is really a problem book)
Get Strong at Joseki 1
Get Strong at Joseki 2
Get Strong at Joseki 3
Get Strong at the Opening
150 Life and Death Problems for Shodan
150 Joseki Problems for Shodan
150 Tesuji Problems for Shodan
150 Life and Death Problems for 3rd dan
150 Joseki Problems for 3rd dan
150 Tesuji Problems for 3rd dan
150 Life and Death Problems for 6th dan
150 Tesuji Problems for 6th dan
150 Joeski Problems for 6th dan
150 Life and Death Problems for 7th dan
150 Tesuji Problems for 7th dan
150 Joeski Problems for 7th dan
LAST EDIT ON 17-jan-2015
Moved two books back onto the shelf, added two new ones to the routine.
EDIT 14-dec-2014:
Just shuffling a lot of things around.
EDIT 12-dec-2014:
Shifted Graded Go Problems for Dan Players Volume 1 into the "currently being studied" section, per RBerenguel's suggestion.
EDIT 08-dec-2014:
Inititial creation of all that stuff on top.
ORIGINAL POST:
So, since I've decided to a) play go again and b) aim for the impenetrable shodan wall with my mighty pea shooter intellect, I will have to face my deficiencies.
What I'm going to do for a while is go over all the tsumego books that I have (I got a box full from someone else when I said I would try playing again. It's nice to have friends like that)
I think problems like this are too easy:
Still a little too easy...
Getting closer, surely.
I needed a double-take, here. Seems like a fair enough place to start perfecting.
This is from "Essential Life&Death 1" which is apparently aimed at 15-10k. I certainly want to have those down perfectly. A 10k mistake, even if averted, should not arise in the mind of the mighty dan player. I can, have and intend to in future ignore any factual evidence to the contrary. Especially if I end up doing such a thing myself.
I really seem to know most of these (from a quick sampling, I only really wondered about the above problem much) but I want to be sure I know ALL of them. And then after that, there's volume #2. I'll try and see which other books are just about this level of difficulty. Once I can just zoom through them at my leisure like with problem #3, I want to edge it up to whichever set of problems is slightly harder.
I'm trying to raise the floor, that is, I want to ensure that the worst I can do is actually not that bad. And I want the simple things to take me very little effort while I'm playing. I want to spend more time on the complicated parts. Ideally this will end up shifting my idea of "complicated" upwards. It should also help me advance a little bit since I'd play better than anyone who still makes the mistakes I have by then memorized, though I doubt that's really all that separates me from the exalted ones.
I have done problems near the edge of my ability for a long time, which is entertaining, but it seems to do very little for actual fighting strength. I keep thinking of something utterly brilliant, and then mess up the execution on minor details. Or maybe it turns out that because of one misplaced stone, it isn't actually possible. The transition from feeling very smart to feeling very stupid is abrupt and painful. I would like to avoid it more often than I do.