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Would anyone like to analyze my game?

Posted: Thu Feb 12, 2015 4:38 pm
by Joelnelsonb
Would someone please analyze this game I played? I Played white and lost by one point (no komi). As many/as much review(s) as possible will be appreciated. Also, constructive criticism as well as encouragement for any good moves I might have made are both welcomed.

Re: Would anyone like to analyze my game?

Posted: Thu Feb 12, 2015 5:09 pm
by Boidhre


For easier viewing.

Re: Would anyone like to analyze my game?

Posted: Thu Feb 12, 2015 5:17 pm
by Bill Spight
A few comments on the opening. :)



Major point: Avoid incremental increases of territory. Think on a large scale.

Edit: Added variations at :b77:.

Re: Would anyone like to analyze my game?

Posted: Thu Feb 12, 2015 5:29 pm
by DrStraw
Nothing personal, but I would strongly recommend to all people that if you want a game thoroughly critiqued then you should submit it to GTL. You will get better feedback than you could do here.

Re: Would anyone like to analyze my game?

Posted: Thu Feb 12, 2015 6:04 pm
by tentano
Just a general comment: You should seriously pay attention if there isn't something sente you can do before taking gote. If you had succeeded just once or twice more in this game, you would have gained the difference needed to win it.

Always be extremely hesitant to play a one-point gote, since it's as close as you can get to being completely useless while still achieving something. This means they should be the LAST moves you make. If you add just one eye before the last few moves, the only valid reason is to make a group live. Every other time, look around and see if you're really out of alternatives.

Near the end you've got several opportunities to take one point and threaten to take another, while you play one-point gote instead. A one-point sente should always rank higher among your options.

Re: Would anyone like to analyze my game?

Posted: Thu Feb 12, 2015 6:18 pm
by xed_over
DrStraw wrote:Nothing personal, but I would strongly recommend to all people that if you want a game thoroughly critiqued then you should submit it to GTL. You will get better feedback than you could do here.
I think that used to be true, but I'm not so sure anymore.
I think you at least get quicker responses here.

Re: Would anyone like to analyze my game?

Posted: Thu Feb 12, 2015 6:32 pm
by Joelnelsonb
tentano wrote:Just a general comment: You should seriously pay attention if there isn't something sente you can do before taking gote. If you had succeeded just once or twice more in this game, you would have gained the difference needed to win it.

Always be extremely hesitant to play a one-point gote, since it's as close as you can get to being completely useless while still achieving something. This means they should be the LAST moves you make. If you add just one eye before the last few moves, the only valid reason is to make a group live. Every other time, look around and see if you're really out of alternatives.

Near the end you've got several opportunities to take one point and threaten to take another, while you play one-point gote instead. A one-point sente should always rank higher among your options.
So I'm still a bit shaky on determining the point value of moves. would you mind naming a few slow moves of mine?

Posted: Thu Feb 12, 2015 6:40 pm
by EdLee
would you mind naming a few slow moves of mine?
Did you look at Bill's comments ? In many clubs, you're lucky to even have a 1-kyu review your games.

Re: Would anyone like to analyze my game?

Posted: Thu Feb 12, 2015 7:20 pm
by DrStraw
xed_over wrote:
DrStraw wrote:Nothing personal, but I would strongly recommend to all people that if you want a game thoroughly critiqued then you should submit it to GTL. You will get better feedback than you could do here.
I think that used to be true, but I'm not so sure anymore.
I think you at least get quicker responses here.
If time is so important then you have the wrong emphasis. Improvement at go so not happen that quickly.

Re: Would anyone like to analyze my game?

Posted: Thu Feb 12, 2015 7:25 pm
by tentano
Went over the last 100 moves, trying to pick nits:

180 -- only P14 is secured, nothing is threatened
210 -- only R7 is secured, no immediate follow-up
214 -- only K6 is saved, no threat or folluw-up
216 -- only E5 is secured, no follow-up
226 -- only N10 is secured, no follow-up
236 -- only N10 is secured (from the other side this time!) no follow-up. You spent two gote moves to keep that one point!
239 -- you could have poked at black here, and then ADDITIONALLY play one of the one-point gote moves.

This is an incomplete set of options for move 180:
Click Here To Show Diagram Code
[go]$$W
$$ +---------------------------------------+
$$ | . X . . . S C . . . . . . O X X . . . |
$$ | O O X X X X O O . . O . . O O X X . . |
$$ | . . O O O X X O O O X O O . . O X . . |
$$ | . . . O C . . X X X X X O . O O X . . |
$$ | . . . O X X . . . . . X O . O X X . . |
$$ | . . O . O . X . . X . . O . . O X . . |
$$ | . . . . . O . X . . X O . . O S X . . |
$$ | . . X O O . . C . . S . O O X X . . . |
$$ | . . X O X . O . X . X . O . S . . . . |
$$ | . X O X X . . C . , S C . . X , . . . |
$$ | . O O O X . O . X . X . O S . X X X . |
$$ | . O . O X O O X . X O O . . X S O X S |
$$ | O . O . O X X . . X . . . O O O . O X |
$$ | . O . O O X . X . . . . . . . . O . O |
$$ | O X O O . S C . X . . T . . O . . O . |
$$ | X X X O O O . C . , . . . X . O O O O |
$$ | X . . X . . O O X . X . . . X O X X C |
$$ | . X X . X X O X X . . . . . X X O X . |
$$ | . . . . . C O X . . . . . . . . . . . |
$$ +---------------------------------------+[/go]
The circles are sente (I think) and the squares are all gote.
For the sake of this diagram, "sente" is "can take one more point after this move is ignored", and "the response does not need to be responded to"

I would have played at the triangle first, though. It's by far the biggest thing left on the board. What if black played there at 181?

Re:

Posted: Thu Feb 12, 2015 11:14 pm
by oca
EdLee wrote:
would you mind naming a few slow moves of mine?
Did you look at Bill's comments ? In many clubs, you're lucky to even have a 1-kyu review your games.
That's true for our club, our strongest player is 3k

Posted: Fri Feb 13, 2015 4:57 am
by EdLee
oca wrote:That's true for our club, our strongest player is 3k
Hi oca, you appreciate good commentary, especially from high dans, and it shows. :)

Re: Would anyone like to analyze my game?

Posted: Fri Feb 13, 2015 7:38 am
by Joelnelsonb
Bill Spight wrote:A few comments on the opening. :)



Major point: Avoid incremental increases of territory. Think on a large scale.
Hi Bill! I do appreciate you taking the time to have a look at my game; its an honor to be criticized by such an accomplished player. Thanks!

Re: Would anyone like to analyze my game?

Posted: Fri Feb 13, 2015 7:42 am
by Joelnelsonb
tentano wrote:Went over the last 100 moves, trying to pick nits:

180 -- only P14 is secured, nothing is threatened
210 -- only R7 is secured, no immediate follow-up
214 -- only K6 is saved, no threat or folluw-up
216 -- only E5 is secured, no follow-up
226 -- only N10 is secured, no follow-up
236 -- only N10 is secured (from the other side this time!) no follow-up. You spent two gote moves to keep that one point!
239 -- you could have poked at black here, and then ADDITIONALLY play one of the one-point gote moves.

This is an incomplete set of options for move 180:



The circles are sente (I think) and the squares are all gote.
For the sake of this diagram, "sente" is "can take one more point after this move is ignored", and "the response does not need to be responded to"

I would have played at the triangle first, though. It's by far the biggest thing left on the board. What if black played there at 181?

Thanks for the diagram! It is quite helpful in better understanding how to retain sente.

Re: Would anyone like to analyze my game?

Posted: Thu Feb 19, 2015 3:48 am
by joellercoaster
Bill (and other players) have mentioned quite a few times the weakness of the kosumi when next to a two-stone wall. For example, the kick at :w14: leaving a weakness at R06, and the block of :w30: leaving a weakness for Black at N03.

I have a lot of trouble exploiting these, though! For example, if I (as white) were to follow up with :w34: at N03, can Black simply not eat the attack by playing at N04? Or am I being too literal-minded?