Up to

is good. At

, you need to extend at Q3 first. You can take a look at the joseki here:
http://senseis.xmp.net/?44PointLowAppro ... eLowPincer. Black gets a stronger wall here than he should, and white ends up sealed in.
At

, white's response is slow and also aji-keshi. White's choice to follow up to the approach with K16 means white is looking to build a moyo. Black's jump is actually too slow, and black should go at least one space farther. Even then, invading is not a big deal for white to handle, because he can trade the side stone to play the 3-3 point and live in the corner. D10 seems like a fine move for white, or maybe something like K14. Locally, M16 or M17 would work well. Before the

-:b29: exchanges are made, also, black's stone at S9 is low, so you could reduce black with a move like O9 or the slightly more dangerous P9, or another move in that general area. There's so much space there, white shouldn't have too much trouble living in the center with good shape and limiting black's prospective territory.
As for

also, this is an overplay. White's group is too weak and black can just cut to either capture it or use the aji to cut white's group in half.
For later in the game, at

, the other side is bigger, so white should block the other way, and at :w58, white needs to extend once more instead of protecting the cut directly.