Dontbtme's Notebook
Posted: Sun Jul 26, 2015 12:47 pm
Hello everyone.
I created this thread to keep track of typical situations in which I failed to play properly. My hope is that, this way, I'll be able to review them easily in the future so that they can sink in eventually.
Let's begin.
The Kick and Pincer
Usually, kicking the approaching stone and then jumping at 'a' is a suitable strategy to attack White when having already a pincer in place... But what if Black doesn't have this pincer, but kick the approaching stone anyway before pincering around 1 instead of jumping at 'a'?
You can encounter this kind of stuff a lot in Tygem and such. So better to know how to deal with this than to be sorry. I consulted the Josekipedia, and it turned out that the only sequence good enough for my liking which didn't involve a ladder was this one: Note that, if the opponent pushes instead of making an empty triangle, since he'll have to come back and connect at 3 anyway, White will have a better result than before. If the ladder is good for White, she can also turn at 1 and then double hane. Since the ladder is good for White, Black won't cut like this: That's it for the Kick and Pincer, but as soon as I find another typical situation in which I failed to play properly, I'll be sure to post it here.
See you soon.
I created this thread to keep track of typical situations in which I failed to play properly. My hope is that, this way, I'll be able to review them easily in the future so that they can sink in eventually.
Let's begin.
The Kick and Pincer
Usually, kicking the approaching stone and then jumping at 'a' is a suitable strategy to attack White when having already a pincer in place... But what if Black doesn't have this pincer, but kick the approaching stone anyway before pincering around 1 instead of jumping at 'a'?
You can encounter this kind of stuff a lot in Tygem and such. So better to know how to deal with this than to be sorry. I consulted the Josekipedia, and it turned out that the only sequence good enough for my liking which didn't involve a ladder was this one: Note that, if the opponent pushes instead of making an empty triangle, since he'll have to come back and connect at 3 anyway, White will have a better result than before. If the ladder is good for White, she can also turn at 1 and then double hane. Since the ladder is good for White, Black won't cut like this: That's it for the Kick and Pincer, but as soon as I find another typical situation in which I failed to play properly, I'll be sure to post it here.
See you soon.