Blocking moves in the Opening
Posted: Thu Dec 24, 2015 12:02 pm
I was looking through some old posts and thought this was a cool opening concept.
And how lucky that an example appears twice in the same game.
By blocking move I mean a move like var:
. Or Game:
following the variation with intent to tenuki.
So to test the value of the blocking plays we should compare Game:
//Variation:
and Variation
with Diagram
.
Never really thinking about this in my games before, initially I'm kind of skeptical that Game:
is better than Variation:
.
In Game:
: The corner enclosure already has aji. There are a few different attachments that can be made. And K3 already looks like a good play for black without the C5 Aji.
Variation:
: White has the extra reach to D8. Is this over concentrated? D8 wants to be closed off but b/c C15 is low white doesn't have a good move on the left.
Now black has a good move at C10 that he didn't have before.
Is K3 a better move in Variation
because it's splitting a taller wall? D8 becomes even less effective?
D2 aji is more severe b/c C5 threatens bigger life in the corner?
Thinking like this it seems the variation is better.
I guess I was skeptical because it looks like white's corner is more "complete."
White wanted to play in that corner anyways so it seems like a thank you move.
Maybe it's just a matter of sente/gote?
Maybe I'm missing benefits of Game
?
Personally I'm not sure how I would find these moves haha.
Maybe they are more common when there is miai.
Maybe I will think more creatively about "The enemy's key point is yours"
Any examples in your games?
edit: clarification
And how lucky that an example appears twice in the same game.
By blocking move I mean a move like var:
. Or Game:
following the variation with intent to tenuki.Bill Spight wrote:A few comments.
So to test the value of the blocking plays we should compare Game:
//Variation:
and Variation
with Diagram
.Never really thinking about this in my games before, initially I'm kind of skeptical that Game:
is better than Variation:
.In Game:
: The corner enclosure already has aji. There are a few different attachments that can be made. And K3 already looks like a good play for black without the C5 Aji.Variation:
: White has the extra reach to D8. Is this over concentrated? D8 wants to be closed off but b/c C15 is low white doesn't have a good move on the left.Now black has a good move at C10 that he didn't have before.
Is K3 a better move in Variation
because it's splitting a taller wall? D8 becomes even less effective?D2 aji is more severe b/c C5 threatens bigger life in the corner?
Thinking like this it seems the variation is better.
I guess I was skeptical because it looks like white's corner is more "complete."
White wanted to play in that corner anyways so it seems like a thank you move.
Maybe it's just a matter of sente/gote?
Maybe I'm missing benefits of Game
?Personally I'm not sure how I would find these moves haha.
Maybe they are more common when there is miai.
Maybe I will think more creatively about "The enemy's key point is yours"
Any examples in your games?
edit: clarification