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CSDL analysed game (somewhat)

Posted: Wed Jun 08, 2016 6:32 am
by OtakuViking
The game below was played on KGS. My first game in awhile there. My opponent was a japanese player named verze. KGS ranking graph showed that he had been hanging around between 6d and 7d between october 2015 and april 2016 where it suddenly cuts off. I checked some of his older games in the KGS archives. He beat a 2d on 3 stones by 0.5 moku for example. I was surprised that I beat him, but I got off to a good start with my favorite fuseki as black.

Afterwards, I ran the game through CSDL's analysis feature for 8 hours while I slept. I added some comments based on that analysis. I've also attached the analysis PDF for u to have a look at.

I thought it might be of interest to you. I'd also appreciate anything you can add.


Re: CSDL analysed game (somewhat)

Posted: Wed Jun 08, 2016 9:37 am
by Bill Spight
Crazy Stone's suggestion for White 170 did not surprise me. Humans may regard the White group as alive, but it will die in a certain percentage ("probability") of random playouts.

Re: CSDL analysed game (somewhat)

Posted: Wed Jun 08, 2016 9:52 am
by OtakuViking
I guess that makes sense. Still a bit odd though.