This is one of the typical games I play against non-MonteCarlo engines such as GNU Go, Aya, or the webbased Cosumi. If I can't get them to fight somehow, I'll lose by 20 points or more. Mostly it's like this:
- Me building up a huge lead.
- Then I fall behind because of the huge influence the engine has
- And then I frantically try to reduce or invade, which can have two outcomes:
1. I fail the invasion and I die.
2. I succeed to reduce, but get reduced myself, and lose anyway.
This is becoming frustrating as I don't seem to be able to prevent a non-MC-engine getting either huge influence, or a huge moyo. As soon as I get a non-MC engine to fight, I start beating it soundly, which makes me look several stones stronger; if they play solidly however, I seem to be several stones weaker. I've commented what I was thinking during the game.
Feel free to comment, and thanks in advance.
Posted: Sun Jun 12, 2016 4:15 pm
by EdLee
Hi Babelardus,
You can use the SGF tags to embed your game here.
Re:
Posted: Sun Jun 12, 2016 4:17 pm
by Babelardus
EdLee wrote:Hi Babelardus,
You can use the SGF tags to embed your game here.
I know. Made a mistake in the URL and had to do it over. Fixed now
Posted: Sun Jun 12, 2016 4:20 pm
by EdLee
Hi Babelardus,
OK, you included the SGF now.
In one of your variations of -- please see screenshot below --
you played a very strange move -- D18 connect --
to improve, you must fix this kind of moves ( by yourself )
15.jpg (59.89 KiB) Viewed 10686 times
Babelardus wrote:1. I fail the invasion and I die.
2. I succeed to reduce, but get reduced myself, and lose anyway.
There are (probably) multiple reasons for the above 'typical' results in your games,
and one reason is the kind of moves like D18 connect -- you must fix this by yourself.
Posted: Sun Jun 12, 2016 4:30 pm
by EdLee
Hi Babelardus,
Earlier, in the same variation, you played an empty triangle move for W -- E16 connect --
please see screenshot:
15_empty_triangle.jpg (58.5 KiB) Viewed 10685 times
This is also not right.
The correct local move for W is block at D17.
You (also) need to develop a sense or feeling for good shapes, and bad shapes ( like your E16 connect for W ).
Posted: Sun Jun 12, 2016 4:35 pm
by EdLee
Hi Babelardus,
About , this is a very common situation -- basic shape --
Please see game review thread, post 4.
Re: A typical game of mine against GNU Go
Posted: Sun Jun 12, 2016 4:43 pm
by Babelardus
First, I obviously added the variations and comments afterward; I didn't read out 4-5 variations 10-15 moves deep. I can't yet do that. The variations are what I *think* what would have happened.
Thanks for pointing out the connection at D18. The connection is probably not necessary. The reason I play those moves regularly is because I can't read out (= get confused and lose the 'mental view' of the board) the entire variation I'm thinking about. Then I don't know if leaving the connection hanging is safe or not.
One of those moments is move 121. I see several big(ger) points on the board, but dare not play them as I'm afraid that white will, at some point, revive the stone at K11, after which my entire reduction would (possibly) be killed. At move 90, I have some variations that point out that white J11 can't be used to disconnect the reducing stones, but after white 116 at N11 I became unsure, in reading out possible variations, so I felt I needed to kill white K11 now.
It did cost me a move, and such moves could obviously be used to strengthen an invasion or reduction.
What do you mean with "you must fix this by yourself" ?
Posted: Sun Jun 12, 2016 4:44 pm
by EdLee
Hi Babelardus,
As we see in the above 3 examples, basic shapes are a recurring problem.
Here's another one:
This is wrong feeling, and bad shape for Black.
( Diagram rotated for space ):
Proverb: "Hane at the head of (2) enemy stones." -- you make bad shape for B, and good shape for W.
Please see also Hane Head of 2 stones.
Re:
Posted: Sun Jun 12, 2016 4:46 pm
by Babelardus
EdLee wrote:Hi Babelardus,
Earlier, in the same variation, you played an empty triangle move for W -- E16 connect --
please see screenshot:
15_empty_triangle.jpg
This is also not right.
The correct local move for W is block at D17.
You (also) need to develop a sense or feeling for good shapes, and bad shapes ( like your E16 connect for W ).
Hi, EdLee,
Thanks for the help. I know the shape you point out, but I don't understand why it works.
After white D17, doesn't B-E16, W-E15, B-D15, W-C15, B-D14 sequence disconnect those stones?
EdLee wrote:Hi Babelardus,
As we see in the above 3 examples, basic shapes are a recurring problem.
Here's another one:
This is wrong feeling, and bad shape for Black.
( Diagram rotated for space ):
Why is this, with the two or three space extension as a follow-up, a bad shape? What would be the correct answer in that situation?
Posted: Sun Jun 12, 2016 4:57 pm
by EdLee
Babelardus wrote:I didn't read out 4-5 variations 10-15 moves deep. I can't yet do that.
...
Thanks for pointing out the connection at D18. The connection is probably not necessary. The reason I play those moves regularly is...
...
What do you mean with "you must fix this by yourself" ?
Hi Babelardus,
About your D18 connect in your variation:
This does not require 15 move reading.
It requires 3 moves, perhaps:
$$B
$$ ---------------------
$$ | . . . . . . . . . .
$$ | . 1 X 2 3 . . . . .
$$ | . O O X X X . . . .
$$ | . . . O O O X . . ,
$$ | . . . . . O . . . .
$$ | . . . . . . . . . .
[go]$$B
$$ ---------------------
$$ | . . . . . . . . . .
$$ | . 1 X 2 3 . . . . .
$$ | . O O X X X . . . .
$$ | . . . O O O X . . ,
$$ | . . . . . O . . . .
$$ | . . . . . . . . . .[/go]
It means rather than waiting for other people to fix this kind of moves for you, to point them out for you,
it's much better if you learn to see this kind of mistakes, and the better moves, by yourself.
We look at some more basic shapes here.
Your exchange of ( atari - extend ) is a kind of 'common mistake' --
you must ask yourself: why atari ? Why do you send Black out so nicely for him ?
Instead, W simply descends:
$$W
$$ ---------------------
$$ | . . . . . . . . . .
$$ | . . . 1 . . . . . .
$$ | . . . O X X a . . .
$$ | . . . O X O X . ,
$$ | . . . X O O . . . .
$$ | . . . b . . . . . .
$$ | . . . . . . . . . .
[go]$$B
$$ ---------------------
$$ | . . . . . . . . . .
$$ | . . . O . . . . . .
$$ | . . . O B B 2 . . .
$$ | . . . O B O X . ,
$$ | . . 1 X O O . . . .
$$ | . . . . . . . . . .
$$ | . . . . . . . . . .[/go]
B can try to resist a bit; B must connect with ; after , B has only 3 liberties left --
2 liberties + 1 shared liberty with W;
W has 4 outside liberties and 1 shared liberty:
$$B
$$ ---------------------
$$ | . . . . . . . . . .
$$ | . . . O . 3 1 4 . .
$$ | . . . O X X O 2 . .
$$ | . . . O X O X . ,
$$ | . . X X O O . . . .
$$ | . . . . . . . . . .
$$ | . . . . . . . . . .
[go]$$B
$$ ---------------------
$$ | . . . . . . . . . .
$$ | . 7 . O . . . . . .
$$ | . 8 . O X X 1 . . .
$$ | . 5 . O X O X . ,
$$ | . . 3 X O O . . . .
$$ | . 6 4 2 . . . . . .
$$ | . . . . . . . . . .[/go]
You can play around with the variations here and see what you discover.
One basic shape lesson here: notice the atari W wants is this ( - ) exchange,
where W takes the outside and forces B to take the inside.
Compare this with your exchange of ( - ) in post 12.
Posted: Sun Jun 12, 2016 5:47 pm
by EdLee
Hi Babelardus,
We see that after drops, B has two problems -- (a) and (b) --
B cannot fix both of them. White has miai of (a) and (b):
$$W
$$ ---------------------
$$ | . . . . . . . . . .
$$ | . . . 1 . . . . . .
$$ | . . . O X X a . . .
$$ | . . . O B O X . ,
$$ | . . . X W O . . . .
$$ | . . . b . . . . . .
$$ | . . . . . . . . . .