Dealing with tengen openings
Posted: Mon Jul 11, 2016 5:35 pm
Recently, I played a game (as White) that opened as follows:
I couldn't figure out what to do to keep Black from getting a big moyo. I tried approaching 5 from the top, but Black wound up with most of the left side, winning when he killed my invasion. Black also had a large amount of territory in the upper right; even if my group on the left side had lived I probably would have lost badly. Now, obviously in this particular game I could have played 4 at 5 to prevent Black from getting that big moyo. To be honest, though, I've never been comfortable with diagonal fusekis either. Besides, what happens if Black opens like this:
The two remaining 4-4 points are miai, and Black gets his moyo.
I suppose the other option is to approach Black's corner with White 4 and let Black wind up with three of the four corners (especially in a game where Black opens in two different corners as opposed to a center opening), but that doesn't seem good either.
I couldn't figure out what to do to keep Black from getting a big moyo. I tried approaching 5 from the top, but Black wound up with most of the left side, winning when he killed my invasion. Black also had a large amount of territory in the upper right; even if my group on the left side had lived I probably would have lost badly. Now, obviously in this particular game I could have played 4 at 5 to prevent Black from getting that big moyo. To be honest, though, I've never been comfortable with diagonal fusekis either. Besides, what happens if Black opens like this:
The two remaining 4-4 points are miai, and Black gets his moyo.
I suppose the other option is to approach Black's corner with White 4 and let Black wind up with three of the four corners (especially in a game where Black opens in two different corners as opposed to a center opening), but that doesn't seem good either.