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11 kyu OGS
Posted: Mon Aug 29, 2016 5:23 pm
by NewSentiment
Hello, I'm a bit new to this forum and I was wondering if any stronger player is willing to review my game I played recently on OGS. I'm black in this game, thanks in advance!
Posted: Mon Aug 29, 2016 8:08 pm
by EdLee
Posted: Mon Aug 29, 2016 8:09 pm
by EdLee
Hi NS,

This bump is good for W. ( Not good for B. )

W is happy to stand up, to D9.

Hmm... The local vital points: F8 (hane), and F9 (extend) --
If B hanes F8, W may cut at F9, so you have to ready to fight.
If B extends F9, there's no cut.

You may not have time to reply. Maybe turn at H6.

How about K4 ?

Did you read out the capture race before you on decided this move ?
H2 kills W -- simple and good.

Did you read S3-S2-S4 variation ?

P8.
Re: 11 kyu OGS
Posted: Tue Aug 30, 2016 12:20 am
by NewSentiment
Hey Ed Lee,
Thanks very much for taking the time to comment on my game. I know my mid game isn't the best, reinforced by your advice, and I'm really bad with life and death. I think the real downfall in this game for me was the corner invasions. After losing both the bottom and top right, white is safely ahead in points.
Posted: Tue Aug 30, 2016 1:10 am
by EdLee
Hi NS,
You're welcome. Just take it one step at a time.
With more reviews, some themes will emerge.
You mentioned L&D, yes; corners, yes.
The usual suspects: basic shapes, basic tesujis,
basic L&D, basic contact fights, basic fighting skills,
vital points, basic josekis, basic capture race, etc.
( I only looked at your game up to around

-- because of time;
the rest of the game should include more of the above elements. )
Baby steps.
