Which Slate and Shell books would be best in print?
Posted: Tue Jul 11, 2017 10:16 am
The recent announcement that Slate and Shell is clearing out their current stock of print books (as future books will be distributed as e-books or print on demand) has left me in a quandary. I'd intended to pick up another book from Kiseido during their summer sale (Get Strong at Tesuji and/or Reducing Territorial Frameworks), but now I think I might want to pick up one or more Slate and Shell books while I still can (and some of the prices are excellent!)
I'm curious what input people might have on books that are especially well suited to print format. I generally like books in print anyway, but some books (e.g. problem books) make the transition to e-books with ease while others would not work so well, especially since my only device for SmartGo books is an iPhone. For instance, I have two of John Fairbairn's books on Go Seigen's ten game matches - Kamakura and 9 Dan Showdown - and their text heavy presentation of the games along with relevant historical and cultural insights is wonderful but not well suited to reading on a small screen. I'd recommend that anyone with even moderate interest pick up any books in that series he or she may be interested in during the current sale!
I'm particularly curious about volumes one and two of the Fujisawa Shuko tesuji dictionary. I've seen the PDF samples and SmartGo previews, but it's hard to get a feel for the flow of the book in print format from small non-contiguous samples. How useful are the books in practice, and how is the experience of reading them in print? Are there any other books I should be looking at?
I'm curious what input people might have on books that are especially well suited to print format. I generally like books in print anyway, but some books (e.g. problem books) make the transition to e-books with ease while others would not work so well, especially since my only device for SmartGo books is an iPhone. For instance, I have two of John Fairbairn's books on Go Seigen's ten game matches - Kamakura and 9 Dan Showdown - and their text heavy presentation of the games along with relevant historical and cultural insights is wonderful but not well suited to reading on a small screen. I'd recommend that anyone with even moderate interest pick up any books in that series he or she may be interested in during the current sale!
I'm particularly curious about volumes one and two of the Fujisawa Shuko tesuji dictionary. I've seen the PDF samples and SmartGo previews, but it's hard to get a feel for the flow of the book in print format from small non-contiguous samples. How useful are the books in practice, and how is the experience of reading them in print? Are there any other books I should be looking at?