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Posted: Thu Oct 11, 2018 11:47 am
by EdLee
Hi Marcel,
日本語Windows® 7/8/8.1/10 (32/64bit)
I hope there will be an iOS version as well.
That'd be nice.
a win rate of 95% against the previous version.
Very roughly speaking, is it fair to say it's at least 1-stone better than the previous version ?
( Curious about its winrate giving 2 stones to the previous version. )

Re:

Posted: Fri Oct 12, 2018 2:49 am
by paK0
EdLee wrote:1-stone better than the previous version ?
( Curious about its winrate giving 2 stones to the previous version. )
Probably more.

At dan ranks 100 ELO is about one rank, and 95% win rate is around 350(?) so it should be three to four stones stronger.

All the values are rough, someone with more love for math than me might give you a more accurate answer.

Re: "saikyou no igo zero" (Crazy Stone)

Posted: Fri Oct 12, 2018 3:05 am
by jlt
95% winrate between similar programs A and B is not the same as 95% winrate between program A and a human with the same Elo rank as program B.

Re: "saikyou no igo zero" (Crazy Stone)

Posted: Fri Oct 12, 2018 9:10 am
by Elom
Denniss Hassabis said Alphago performs better against weaker versions of itself than it does against weaker humans. It's likely the same for all AI.

Re: "saikyou no igo zero" (Crazy Stone)

Posted: Fri Oct 12, 2018 9:48 am
by Bill Spight
Elom wrote:Denniss Hassabis said Alphago performs better against weaker versions of itself than it does against weaker humans. It's likely the same for all AI.
The self play trap?

Re: "saikyou no igo zero" (Crazy Stone)

Posted: Fri Oct 12, 2018 11:20 am
by hyperpape
I imagine that this could be true of people, if we could freeze someone's play and have them play against themselves. A significant part of what you learn is identifying your own bad patterns. It just might be the case that AI is more predictable (and learns primarily through self-play) so it is even better at exploiting its past selves' weaknesses.

Re: "saikyou no igo zero" (Crazy Stone)

Posted: Fri Oct 12, 2018 1:42 pm
by Bill Spight
hyperpape wrote:I imagine that this could be true of people, if we could freeze someone's play and have them play against themselves. A significant part of what you learn is identifying your own bad patterns. It just might be the case that AI is more predictable (and learns primarily through self-play) so it is even better at exploiting its past selves' weaknesses.
Well, with self play, that's what it is trained to do. Perhaps diminishing returns kick in, in terms of points. That is, even with the same win rate difference, the wins get smaller and smaller. But against other players with different strengths and vulnerabilities, at some point those small refinements do not produce the same win rate differences.

Re: "saikyou no igo zero" (Crazy Stone)

Posted: Sat Oct 13, 2018 10:14 am
by Bas
Unfortunately there is no information if a GPU is supported, only CPU requirements are mentioned.

Re: "saikyou no igo zero" (Crazy Stone)

Posted: Sun Oct 14, 2018 7:55 am
by Elom
Bill Spight wrote:
The self play trap?
:)

But I don't think developers would use others engines to showcase the strength of their own.
hyperpape wrote:I imagine that this could be true of people, if we could freeze someone's play and have them play against themselves. A significant part of what you learn is identifying your own bad patterns. It just might be the case that AI is more predictable (and learns primarily through self-play) so it is even better at exploiting its past selves' weaknesses.
There may be some human examples :).

If a lone NN network is a hundred percent savant and zero percent seer, couldn't that both either pronounce or diminish the effect of doing well in self-play? I'm sure search balances things out, but not quite so much that pure bots can spot ladders :lol:.

Re: "saikyou no igo zero" (Crazy Stone)

Posted: Fri Nov 09, 2018 8:05 am
by Phobos
Who do I have to kill for a version for linux?

Re: "saikyou no igo zero" (Crazy Stone)

Posted: Fri Nov 09, 2018 9:24 am
by Gomoto
There is a version for android.

Re: "saikyou no igo zero" (Crazy Stone)

Posted: Sat Nov 10, 2018 6:28 am
by pluspy1337
Very cool, but for those with no money you can use leela master by pangafu for more human-like moves in a bot. Just use it with sabaki or lizzie as you would another weight like 40 block or elf. The most recent weights from 15 block G series (which is what you should get) has 70% human weights if I understand correctly, and I'd say it is at least on par with LZ 157 if not stronger.

https://github.com/pangafu/LeelaMasterWeight

Re: "saikyou no igo zero" (Crazy Stone)

Posted: Fri Nov 16, 2018 5:44 am
by And
Crazy Stone Zero ON SALE
https://www.amazon.co.jp/アンバランス-最強の囲碁-Zero/dp/B07J9Z3R6C

Re: "saikyou no igo zero" (Crazy Stone)

Posted: Sun Dec 09, 2018 12:28 am
by johnsmith
Has anyone bought it and tried it, yet? Can new Crazy Zero precisely count difference in points?

Re: "saikyou no igo zero" (Crazy Stone)

Posted: Sat Dec 15, 2018 12:54 pm
by Glummie
Would the new version be released on steam or something?