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AI corner invasion patterns
Posted: Tue Apr 09, 2019 6:54 am
by Knotwilg
Re: AI corner invasion patterns
Posted: Tue Apr 09, 2019 9:30 am
by macelee
The last position, that black sacrifices several stones, were first played between Fine Art and Golaxy in an AI tournament.
I think some of these variations has already become obsolete, mainly because more complex variations first found by Mi Yuting.
Re: AI corner invasion patterns
Posted: Tue Apr 09, 2019 9:49 am
by Knotwilg
macelee wrote:The last position, that black sacrifices several stones, were first played between Fine Art and Golaxy in an AI tournament.
I think some of these variations has already become obsolete, mainly because more complex variations first found by Mi Yuting.
That's interesting. LZ still gives this as a primary variation.
Re: AI corner invasion patterns
Posted: Tue Apr 09, 2019 10:58 pm
by Uberdude
My understanding is last variation tends to make sense for black if he fears the fight because white had positions on both sides, for example in cross fuseki. Otherwise getting squeezed is unpleasant. But if that's the case white can jump or attach instead of hane for 6 and then Black can't cut to connect his groups.
Re: AI corner invasion patterns
Posted: Tue Apr 09, 2019 11:05 pm
by Uberdude
Here's a nice video from Ryan Li 1p with an overview of the new 3-3 invasion joseki
https://www.youtube.com/watch?v=xEaBIN6QZD8
Despite the title I don't think you need to be 5-6 fan to find it useful. The followup video goes into more depth of the Mi Yuting variations.
Re: AI corner invasion patterns
Posted: Wed Apr 10, 2019 4:42 am
by Gomoto
Thanks for the hint to the videos. A very enjoyable overview over the variations, the related ladders and the involved liberty races.
Re: AI corner invasion patterns
Posted: Tue Apr 16, 2019 3:45 pm
by kyulearner
Thank you Knotwilg for putting together such useful information. These disucussions are useful for deeper understanding of joseki and also for when to tenuki during opening or value of sente vs actual points gained. And you cannot ingnore the value of having it on SL and to be able to come back when you screw it up due to patchy memory.
