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Fun with sanrensei

Posted: Mon Oct 21, 2019 11:28 am
by Gomoto
From time to time somebody tries to play sanrensei against me. Poor souls, they should know better ;-)

In other words, I feel a sudden surge of power if my opponents do so and most of the time ...


But this move beats them all.

This is why I love go. The ultimate bully move. I had a good laugh when it showed up during the analyzing of my last game. I am looking forward to applying it versus my next victims :twisted:

Click Here To Show Diagram Code
[go]$$B
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . O O O . . . . |
$$ | . . . . . . . . . . . X X X X O O . . |
$$ | . . . O . . . . . , . . . . . X X . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . O X . X W . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . O . . . . . , . . . . . X X . . |
$$ | . . . . . . . . . . . X X X X O O . . |
$$ | . . . . . . . . . . . . O O O . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]
sanrensei.JPG
sanrensei.JPG (190.63 KiB) Viewed 13165 times

Re: Fun with sanrensei

Posted: Mon Oct 21, 2019 11:30 am
by Gomoto

Re: Fun with sanrensei

Posted: Mon Oct 21, 2019 2:51 pm
by Uberdude
One of my favourite pro games, Cho vs Takemiya: https://online-go.com/game/425045

Re: Fun with sanrensei

Posted: Mon Oct 21, 2019 3:02 pm
by xela
White's winrate: 64,9%
Don't get too excited. KataGo translates this into a score of W+3.8. Nice to have a bit of an edge, but at our amateur level of play it's insignificant compared to the mistakes we're going to make later.

Re: Fun with sanrensei

Posted: Mon Oct 21, 2019 3:13 pm
by Bill Spight
Uberdude wrote:One of my favourite pro games, Cho vs Takemiya: https://online-go.com/game/425045
Interesting. :) What's the date? Thanks.

Re: Fun with sanrensei

Posted: Mon Oct 21, 2019 3:26 pm
by Uberdude
Bill Spight wrote:
Uberdude wrote:One of my favourite pro games, Cho vs Takemiya: https://online-go.com/game/425045
Interesting. :) What's the date? Thanks.
Date:
9 October 1996
Event:
21st Japanese Meijin

Re: Fun with sanrensei

Posted: Mon Oct 21, 2019 3:58 pm
by Gomoto
KataGo W +3.5 is good enough for me ;-)

I have some experience playing against sanrensei as well. And I love it. A move like this has an impact on my opponent that is worth more to me, than if I win the game in the end indeed. I enjoy go for the fun of it as well. ;-)

Re: Fun with sanrensei

Posted: Mon Oct 21, 2019 5:24 pm
by Bill Spight
xela wrote:
White's winrate: 64,9%
Don't get too excited. KataGo translates this into a score of W+3.8. Nice to have a bit of an edge, but at our amateur level of play it's insignificant compared to the mistakes we're going to make later.
Don't pooh-pooh small errors in points at the opening stage. A 2 pt. mistake in the opening is consistent with a rank difference of more than 9 stones. Sure, it's not a big deal if otherwise one's opening is perfect, but it isn't. :)

Re: Fun with sanrensei

Posted: Mon Oct 21, 2019 9:32 pm
by Uberdude
To help calibrate your sense of how big opening mistakes are in winrate and points it is instructive to look at mistakes which you already know and stand out to you. For example, I think even a DDK who has read some books on the opening, and most SDKs can tell that this black move is blocking from the wrong side according to our old theory as it doesn't coordinate with the san ren sei stone:
Click Here To Show Diagram Code
[go]$$B
$$ +---------------------------------------+
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . O . . . . . , . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . O . . . . . , . . . . . X . . . |
$$ | . . . . . . . . . . . X . O . 9 O . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ +---------------------------------------+[/go]
However, KataGo rates this 9 as 42.8% for black and and 2.0 points lead for white, whilst blocking on the 'correct' right side is actually worse at 40.0% and 3 points for white. So perhaps not the best example as it's an instance of old theory being wrong. LZ 247 actually thinks it's a less bad mistake, losing less than 1%, and LZ normally gives bigger winrate changes than KataGo in my small experience so here is an example of their different style. The bots distaste of the old logic of making the san ren sei side stone work with the wall can be understood in the context of them not liking moces on the side, preferring the local efficiency of separating the approach stone from the corner than making some too lose side moyo.

So how about a move bots agree with us, such as this misclick which was meant to be classic joseki at a:
Click Here To Show Diagram Code
[go]$$B
$$ +---------------------------------------+
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . O . . . . . , . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . 6 . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . O . . . . . , . . . . . X . . . |
$$ | . . 8 . . 5 . . a . . . . . . . . . . |
$$ | . . . 7 . . . . 9 . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ +---------------------------------------+[/go]


KataGo rates a at 42.6% for black and white leading 2.0 points, a slight mistake vs best move at 3-3 top left at 44.0% and white 1.5 points, so it lost 1.4% and 0.5 points. The misclick move is 36.1% and white 4.5 points, so compared to the joseki move loses 6.4% and 2.5 points.

So if dumb misclicks "only" lose 2.5 points compared to what we thought was correct play, a 3.8 point lead after a few opening moves is similarly good as your opponent being obviously dumb like this. But it's also true that even dan players can make 30+ point mistakes in the middlegame, so avoiding those is more important (my blunder in the recent British championship game was a -57 points according to KataGo, though that was unusually bad).

Re: Fun with sanrensei

Posted: Tue Oct 22, 2019 12:39 am
by Bill Spight
The Elf commentaries tell a somewhat different winrate store than KataGo does. :)

From GoGoD 1994-01-20i, Liu Jun (W) - Yu Keqiang
Click Here To Show Diagram Code
[go]$$Bcm5 Nirensei vs. Sanrensei, one space pincer
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . 3 . 2 . 5 4 . . |
$$ | . . . O . . . . . , . . . . . X a . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . 1 . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . O . . . . . , . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]
Elf thinks that :b5: loses 3½% to par, within the margin of error, I believe. So far, I don't think I have seen Elf give it a loss of more than 5% (probably a minor error) in any context. (Edit: But see below. :lol: ) Similarly, it thinks that :b7: loses 4½% to par, maybe an error, maybe not.

Elf prefers :b9: giving it a winrate estimate of 40.9% (54.4k playouts). By comparison it gives a a winrate estimate of 39.3% (4.7k playouts) for a loss of 1½%. IMHO, because of so few playouts, a should inherit its winrate estimate from Elf's choice of White's reply at 9, i.e., 39.7% (34.7k playouts), for a loss of only 1%. :) In any event the winrate difference is well within Elf's margin of error. Even though Elf prefers the block at :b9: the difference is not enough to say that the block at a is a mistake. In a casual game the surprise factor of :b9: may give a psychological advantage. :cool:

Elf's mainline variation for :b9: is pretty interesting. :)
Click Here To Show Diagram Code
[go]$$Bcm9 Elf's mainline variation for :b9:
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . 5 4 6 . . |
$$ | . . . . . . . . . . . X . O . 1 O . . |
$$ | . . . O . . . . . , . . . . . X 2 . . |
$$ | . . . . . . . . . . . . . . . 3 . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . O . . . . . , . . . . . X . . . |
$$ | . . 7 . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]
:b15: (41%, 16.9k playouts) should have some shock value, as well. :lol:

Re: Fun with sanrensei

Posted: Tue Oct 22, 2019 12:55 am
by Bill Spight
Uberdude wrote:So if dumb misclicks "only" lose 2.5 points compared to what we thought was correct play, a 3.8 point lead after a few opening moves is similarly good as your opponent being obviously dumb like this.
Well, a misclick is a misclick. However, if Black made a practice of losing 2.5 pts. per move in the opening he'd probably be somewhere in the SDKs. Amateur dans can easily lose 10 - 20 pts. to par in the opening, IMO.

Edit: A loss of only 3.8 pts. in 15 moves per player is actually fairly strong play for an amateur. :) And it's actually somewhat less of a loss, since KataGo, along with most other bots, thinks that White starts with an advantage. :)

Re: Fun with sanrensei

Posted: Tue Oct 22, 2019 5:13 am
by Gomoto
I was already quite interested in the 15% difference in evaluation of several middle game positions by KataGo and LZ before this thread. That is quite a margin. I will have to watch some games between Kata and LZ when I have some time and dedication at hand.

Re: Fun with sanrensei

Posted: Tue Oct 22, 2019 8:00 am
by Bill Spight
Sanrensei vs. mukai komoku

Ishida Yoshio (W) - Takemiya Masaki, 1976-07-01a, Honinbo final, game 3
Click Here To Show Diagram Code
[go]$$Bcm5 Sanrensei loses 9%
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . O . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . 1 . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . X . . . |
$$ | . . . O . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]
The winrate estimate for a play depends in part on other available plays. Elf thinks that Black should approach one of the White corners. Not doing so reduces the winrate estimate for :b5:.
Click Here To Show Diagram Code
[go]$$Bcm21 On the same block
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . O . O . . . . . . . . . . . . . . |
$$ | . . X O . . . . . . . . . O O O O . . |
$$ | . . X , . O . . . , . . . . X X X . . |
$$ | . . . X . . . . . . . . X . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . X . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . a . . . . . . . . . 7 . . . . . . |
$$ | . . . , . . . . . , . . . . 5 X 3 . . |
$$ | . . . O . . . . . . . 1 . O . 4 2 . . |
$$ | . . . . . . . . . . . . . 6 . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]
Later :b21: loses 8% by comarison with a. With the Black moyo on the right side Elf prefers to block at :b23: instead of 24, but only by 2%.

Re: Fun with sanrensei

Posted: Thu Oct 24, 2019 3:53 pm
by xela
Bill Spight wrote:Don't pooh-pooh small errors in points at the opening stage. A 2 pt. mistake in the opening is consistent with a rank difference of more than 9 stones. Sure, it's not a big deal if otherwise one's opening is perfect, but it isn't. :)
Interesting stat. Where did you get it from? I'm thinking that a "2 pt mistake" described as such in a human commentary and a "2 pt mistake" comparing the human move with KataGo's suggestion may not be quite the same thing.
Uberdude wrote:One of my favourite pro games, Cho vs Takemiya: https://online-go.com/game/425045
Black makes three "2 pt mistakes" in a row at moves 7-11 according to KataGo. White is also making "mistakes" so the game stays close (black 2-3 points behind, if we believe the AI) for a while. But then Takemiya's play on tengen is another "mistake" (score goes from -3.7 to -5.4; winrate from 40% to 36% based on 10k playouts before and after -- but white's reply was a blunder of equal magnitude).

Oh, and thanks Uberdude, I enjoyed going through that game record :-)

Re: Fun with sanrensei

Posted: Thu Oct 24, 2019 5:37 pm
by Bill Spight
xela wrote:
Bill Spight wrote:Don't pooh-pooh small errors in points at the opening stage. A 2 pt. mistake in the opening is consistent with a rank difference of more than 9 stones. Sure, it's not a big deal if otherwise one's opening is perfect, but it isn't. :)
Interesting stat. Where did you get it from?
Back in the 1970s statistical analysis of Japanese pro-pro handicap games suggested that, up to 9 stones, each handicap stone was worth a little less than 14 pts. The relationship was surprisingly linear. It was on that basis that I predicted that Japanese komi would increase to 6½ pts. by the year 2000. Almost! ;) OC, each stone corresponds to a one amateur rank difference.

Now if a player consistently loses 2 pts. per move in the opening, that does not mean that he will average a loss of 2 pts. per move throughout the game. So let's estimate his average loss per move at 1 pt., so he loses around 120 pts. plus per game. And that is approximately equal to the average loss from a 9 rank difference. I misremembered, thinking that the loss from a 9 rank difference was less.

OC, for most players their losses are not unimodal, because they have large average losses in the middle game. OC, they are important, and reducing them is significant. But that actually means that a person who loses 120 points overall actually loses less than an average of 2 pts. per move in the opening. ;)