Lizzie, Lizzie, quite contrary
Posted: Fri Oct 25, 2019 4:30 am
Lizzie, Lizzie, quite contrary,
How does your go game grow?
With shoulder hits and 3-3 points
And line-2 crawls in a row.
We have become so used to spectacular shoulder hits by AI bots that they are now common among modern pros, but I like to spot earlier examples by humans. I was therefore chuffed to see this example by Honinbo Shuho in 1885.
What was especially interesting was that Shuho specifically said he played it out of curiosity.
I decided to double-check and see what Lizzie thought. It turned out she could be just as contrary as Mary!
The game went Black A, White B, as Shuho expected.
But Lizzie (via LZ) did not even have the shoulder hit on her radar, and also showed a two-percentage-points loss for White after it was played. She preferred presses at C or D.
I have noticed some liking for strong presses by the bots, but I don't recall seeing much, if any, comment about them here. Either way, it looks as if we need to pay more attention to them, and it may also be a useful reminder not to think in terms simply of shape moves like shoulder hits. Maybe sheer severity more heavily trumps shape in bot play than in human play.
How does your go game grow?
With shoulder hits and 3-3 points
And line-2 crawls in a row.
We have become so used to spectacular shoulder hits by AI bots that they are now common among modern pros, but I like to spot earlier examples by humans. I was therefore chuffed to see this example by Honinbo Shuho in 1885.
What was especially interesting was that Shuho specifically said he played it out of curiosity.
I decided to double-check and see what Lizzie thought. It turned out she could be just as contrary as Mary!
The game went Black A, White B, as Shuho expected.
But Lizzie (via LZ) did not even have the shoulder hit on her radar, and also showed a two-percentage-points loss for White after it was played. She preferred presses at C or D.
I have noticed some liking for strong presses by the bots, but I don't recall seeing much, if any, comment about them here. Either way, it looks as if we need to pay more attention to them, and it may also be a useful reminder not to think in terms simply of shape moves like shoulder hits. Maybe sheer severity more heavily trumps shape in bot play than in human play.