Can We Stop Calling Kata "scoreMean" Points?
Posted: Wed Dec 11, 2019 1:24 am
It is misleading and wrong. I just had a wild discussion where the consensus was that professionals regularly get into positions with a 5-10 point differential by move 30 "because Kata says so and it is stronger than them". Horrifying.
I would guess that of ten kyu level Katago users, more than half are misled by the current labeling of this feature to one extent or another. It will definitely handicap some people who decide to learn to count on their own in the future.
The most misleading aspect of this value is that it obviously is not the same meaning early in the game as it is later on in the game. A point(scoring term) in a Go game is worth the same on move 0 and on move 350.
Here is an album showing how KataGo heavily overestimates mistakes. That is just one (the worst kind of) mistake which is quite simply a 15 point mistake that Kata's current algorithm doesn't understand. Now imagine games where players(professionals) are making multiple moves that KataGo doesn't agree with - it quickly reaches a point where Kata believes there is regularly a ten point differential before fifty moves. Any strong player understands this is false. Anyone who understands networks or computer programming might also understand this as well(though you may be surprised). Others can't/don't want to understand.
I would guess that of ten kyu level Katago users, more than half are misled by the current labeling of this feature to one extent or another. It will definitely handicap some people who decide to learn to count on their own in the future.
The most misleading aspect of this value is that it obviously is not the same meaning early in the game as it is later on in the game. A point(scoring term) in a Go game is worth the same on move 0 and on move 350.
Here is an album showing how KataGo heavily overestimates mistakes. That is just one (the worst kind of) mistake which is quite simply a 15 point mistake that Kata's current algorithm doesn't understand. Now imagine games where players(professionals) are making multiple moves that KataGo doesn't agree with - it quickly reaches a point where Kata believes there is regularly a ten point differential before fifty moves. Any strong player understands this is false. Anyone who understands networks or computer programming might also understand this as well(though you may be surprised). Others can't/don't want to understand.