Why do AI competitions play so few games?
Posted: Fri Dec 13, 2019 9:25 pm
Computers do not get tired, and they are able to play thousands of games while maintaining the same quality. If the purpose of these competitions are to determine the strongest Go AI, shouldn't they have the AI play as much as 1000 games per round and declare the one with the higher win percentage the winner? Why leave anything to chance with a low sample size?
Between humans, there is a sense of being a competitor and "winning when it matters", but nothing like that matters for AI, so I feel like this makes more sense.
What do you think?
Between humans, there is a sense of being a competitor and "winning when it matters", but nothing like that matters for AI, so I feel like this makes more sense.
What do you think?