ancient rules in Dunhuang Classic of Weiqi
Posted: Tue Nov 17, 2020 6:32 pm
Research of ancient weiqi rules in 2 Chinese classic books
author:Zhang hu
copyright reserved
"Scoring Rules by Captives/Prisoners(计俘子规则), found by Zhang hu(章浒)",
"If you quote my arguments, please attach the above texts and relevant contents."
Introduction & Part 1: a hidden rule in ancient weiqi rules(Song Dynasty and more early) at https://www.lifein19x19.com/viewtopic.php?f=45&t=17865
Part 2: ancient rules in texts & annotations of 13 Chapters Classic at https://www.lifein19x19.com/viewtopic.php?f=45&t=17866
Part 3: ancient rules in texts of Dunhuang Classic of Weiqi at here
(Part3-1 3-2 as below)
part 3-1 of ancient rules in texts of Dunhuang Classic of Weiqi
picture1 of Chapter Ⅵ from IDP: The preparation knowledge is in part2 https://www.lifein19x19.com/viewtopic.php?f=45&t=17866,
otherwise it is not easy to understand the following content. So, please read part2 carefully first.
It's easier to understand if we start in the middle of Chapter VI.And, to save time, I'll just cover the key points.
Texts of Dunhuang Classic of Weiqi: 碁有停道及两溢者,子多为胜。
There are situations of "equal in Dao(停道)" or "both parties overflow(两溢)" in Qi(碁), the one who has more stones(子) who win.
Comments: 1. Qi(碁qí) means Weiqi. 2. "stones(子)" means captured stones/prisoners. 3."both parties/both sides overflow(两溢)"
comment:the translation of 筹 as "counting rods" is not a good translation, Now I changed it to "chips". 2020/11/19 10:23 beijing time
comment:the translation of 子 as "pieces/piece" maybe is not a good translation, Now I changed it to "stones/stone". 2020/11/22 01:30 beijing time
Comments:
1. "equal in Dao(停道)" is different with and similar as "equal in Lu".
What does "equal in Lu(停路)" mean? please see here: https://www.lifein19x19.com/viewtopic.p ... 56#p261556
"equal in Lu(停路)" is from the Thirteen Chpaters Classic of the times of Song Dynasty.
It's not very diffcult to understand after reading commentary of Liu zhong fu.
And the research of Zhao-zhi-yun and Cheng-zu-yuan has resolved the problem.
2. What does Dao(道) of "equal in Dao(停道)" means?
Picking up all stone(s) which not alive forever from the board, let them become stone prisoners of the other side,
and NOT filling any prisoners into each other's territory, the empty intersections of one party on the board is Dao(except basic liberties which make groups alive forever).
3. What does "equal in Dao(停道)" means? What's the difference between "equal in Dao(停道)" and "equal in Lu(停路)"?
If you have known the means of "equal in Lu(停路)",you will guess the means of "equal in Dao(停道)".
4.How to transfer the situation of a game to the situation of "equal in Dao(停道)", and then we start to score?
a short answer is: Use gaining chips(打筹), see comments of SGF below.
First, I will explain "both parties overflow(两溢)".
It's the most primitive method.
Please read comments in SGF below and click ">" button to the last move:
Above, after "both parties overflow(两溢)", we will count sum of prisoners.
Black side keeps: 3 + 5 = 8 prisoners
White side keeps: 1 prisoners
Net Score of prisoners: 8 - 1 = 7 captured stones/prisoners
So, the final result is: Black side wins 7 stones(子)/prisoners.
Second, I will explain "equal in Dao(停道)".
It's a simple method of the times of Dunhuang Classic.
Please read comments in SGF below and click ">" button to the last move:
above, after "equal in Dao(停道)", we will count sum of prisoners.
Black side keeps: 7 prisoners
White side keeps: 0 prisoner
Net Score of prisoners: 7 - 0 = 7 captured stones/prisoners
So, the final result is: Black side wins 7 stones(子)/prisoners.
I will call it: "Scoring Rules by Prisoners(计俘子规则) found by Zhang hu(章浒)"
And we find that the rules of Dunhuang are actually the same as those of the Song Dynasty,except for some operational differences。
Now, the explanation of the other contents of Chapter VI is easily solved.
Third, why are these stones prisoners and not living stones on the board?
Chen zu yuan believes that: these stones are living stones on the board.
Maybe, it is possible to use “living stones" to explain Dunhuang Classic. But, there is a difficult.
As we know, the word "chips" spread from the times of Dunhuang Classic to Song Dynasty. Chips represent prisoners.
How Chen explain these words in Chapter VI of Dunhuang Classic: "the game on chips(论筹)" "getting chips(获筹)" and so on?
How Chen explain the operation of "stone overflow(溢)" or "both parties overflow(两溢)"?
If "living stones" is true, "full" is enough, no need to "overflow". That's what he can't justify.
However, it is easy to justify it by "Scoring Rules by Prisoners".
Now, we know the mean of "砲碁"(see below), and find that before the times of Dunhuang Classic,
"even number moves then game over" & people had already angry with playing moves of dame before counting territory.
Therefore, it also proved that there was no "counting living stones" in that era.
author:Zhang hu
copyright reserved
"Scoring Rules by Captives/Prisoners(计俘子规则), found by Zhang hu(章浒)",
"If you quote my arguments, please attach the above texts and relevant contents."
Introduction & Part 1: a hidden rule in ancient weiqi rules(Song Dynasty and more early) at https://www.lifein19x19.com/viewtopic.php?f=45&t=17865
Part 2: ancient rules in texts & annotations of 13 Chapters Classic at https://www.lifein19x19.com/viewtopic.php?f=45&t=17866
Part 3: ancient rules in texts of Dunhuang Classic of Weiqi at here
(Part3-1 3-2 as below)
part 3-1 of ancient rules in texts of Dunhuang Classic of Weiqi
picture1 of Chapter Ⅵ from IDP: The preparation knowledge is in part2 https://www.lifein19x19.com/viewtopic.php?f=45&t=17866,
otherwise it is not easy to understand the following content. So, please read part2 carefully first.
It's easier to understand if we start in the middle of Chapter VI.And, to save time, I'll just cover the key points.
Texts of Dunhuang Classic of Weiqi: 碁有停道及两溢者,子多为胜。
There are situations of "equal in Dao(停道)" or "both parties overflow(两溢)" in Qi(碁), the one who has more stones(子) who win.
Comments: 1. Qi(碁qí) means Weiqi. 2. "stones(子)" means captured stones/prisoners. 3."both parties/both sides overflow(两溢)"
comment:the translation of 筹 as "counting rods" is not a good translation, Now I changed it to "chips". 2020/11/19 10:23 beijing time
comment:the translation of 子 as "pieces/piece" maybe is not a good translation, Now I changed it to "stones/stone". 2020/11/22 01:30 beijing time
Comments:
1. "equal in Dao(停道)" is different with and similar as "equal in Lu".
What does "equal in Lu(停路)" mean? please see here: https://www.lifein19x19.com/viewtopic.p ... 56#p261556
"equal in Lu(停路)" is from the Thirteen Chpaters Classic of the times of Song Dynasty.
It's not very diffcult to understand after reading commentary of Liu zhong fu.
And the research of Zhao-zhi-yun and Cheng-zu-yuan has resolved the problem.
2. What does Dao(道) of "equal in Dao(停道)" means?
Picking up all stone(s) which not alive forever from the board, let them become stone prisoners of the other side,
and NOT filling any prisoners into each other's territory, the empty intersections of one party on the board is Dao(except basic liberties which make groups alive forever).
3. What does "equal in Dao(停道)" means? What's the difference between "equal in Dao(停道)" and "equal in Lu(停路)"?
If you have known the means of "equal in Lu(停路)",you will guess the means of "equal in Dao(停道)".
4.How to transfer the situation of a game to the situation of "equal in Dao(停道)", and then we start to score?
a short answer is: Use gaining chips(打筹), see comments of SGF below.
First, I will explain "both parties overflow(两溢)".
It's the most primitive method.
Please read comments in SGF below and click ">" button to the last move:
Above, after "both parties overflow(两溢)", we will count sum of prisoners.
Black side keeps: 3 + 5 = 8 prisoners
White side keeps: 1 prisoners
Net Score of prisoners: 8 - 1 = 7 captured stones/prisoners
So, the final result is: Black side wins 7 stones(子)/prisoners.
Second, I will explain "equal in Dao(停道)".
It's a simple method of the times of Dunhuang Classic.
Please read comments in SGF below and click ">" button to the last move:
above, after "equal in Dao(停道)", we will count sum of prisoners.
Black side keeps: 7 prisoners
White side keeps: 0 prisoner
Net Score of prisoners: 7 - 0 = 7 captured stones/prisoners
So, the final result is: Black side wins 7 stones(子)/prisoners.
I will call it: "Scoring Rules by Prisoners(计俘子规则) found by Zhang hu(章浒)"
And we find that the rules of Dunhuang are actually the same as those of the Song Dynasty,except for some operational differences。
Now, the explanation of the other contents of Chapter VI is easily solved.
Third, why are these stones prisoners and not living stones on the board?
Chen zu yuan believes that: these stones are living stones on the board.
Maybe, it is possible to use “living stones" to explain Dunhuang Classic. But, there is a difficult.
As we know, the word "chips" spread from the times of Dunhuang Classic to Song Dynasty. Chips represent prisoners.
How Chen explain these words in Chapter VI of Dunhuang Classic: "the game on chips(论筹)" "getting chips(获筹)" and so on?
How Chen explain the operation of "stone overflow(溢)" or "both parties overflow(两溢)"?
If "living stones" is true, "full" is enough, no need to "overflow". That's what he can't justify.
However, it is easy to justify it by "Scoring Rules by Prisoners".
Now, we know the mean of "砲碁"(see below), and find that before the times of Dunhuang Classic,
"even number moves then game over" & people had already angry with playing moves of dame before counting territory.
Therefore, it also proved that there was no "counting living stones" in that era.