Territory-style rules with a group tax
Posted: Sat Nov 21, 2020 1:45 am
I have just got this idea by reading that KataGo prefers not going into 3-3 point under a 4-4 stone with the group tax rules because of the 2 point penalty.
Could a very logical and simple territory-style ruleset be derived from the concept of "territory is the amount of excess moves you can make". How to make that into a consistent ruling?
Maybe after the game is considered finished and the play is hypothetical it should be something like this:
1. The side to move doesn't matter anymore, you can access the position from both sides when the side to move has one more move that's a dame.
2. When one side can make an unanswered move, that's a point (in other words, pay 1 stone per pass)
This difference game results in:
a. black first captures one stone (+1), white captures three stones (-3) and then black cannot continue to play without giving up more points (-1)
b. white first captures (-2) and black cannot continue to play (-1)
in other words it is worth 3 points for white in both cases
of course, if you LOSE more than one point by moving first you just pay the 1 point to pass instead
if neither side wants to move, the position is scored as worth nothing for both players (seki)
How would this ruleset work in other weird cases? My point is to have the SHARPNESS of territory counting (wins by 6 and 7 possible), the ability to leave dame on the board in online play, but also be able to judge the result of all finished boards, and allow for hypothetical resolution of life and death
Could a very logical and simple territory-style ruleset be derived from the concept of "territory is the amount of excess moves you can make". How to make that into a consistent ruling?
Maybe after the game is considered finished and the play is hypothetical it should be something like this:
1. The side to move doesn't matter anymore, you can access the position from both sides when the side to move has one more move that's a dame.
2. When one side can make an unanswered move, that's a point (in other words, pay 1 stone per pass)
This difference game results in:
a. black first captures one stone (+1), white captures three stones (-3) and then black cannot continue to play without giving up more points (-1)
b. white first captures (-2) and black cannot continue to play (-1)
in other words it is worth 3 points for white in both cases
of course, if you LOSE more than one point by moving first you just pay the 1 point to pass instead
if neither side wants to move, the position is scored as worth nothing for both players (seki)
How would this ruleset work in other weird cases? My point is to have the SHARPNESS of territory counting (wins by 6 and 7 possible), the ability to leave dame on the board in online play, but also be able to judge the result of all finished boards, and allow for hypothetical resolution of life and death