Shogo (a memory-less alternative to superko)
Posted: Wed Feb 24, 2021 8:35 am
At the start of the game, there is an empty box next to the board.
When you make a capturing placement, place the captured stones in the box. If this causes the box to hold more than n stones of the same color, the move is illegal.
When you make a non-capturing placement, if there are any stones of your color in the box, the stone you place must be a stone you have just taken from the box. Stones from the box are never used for capturing placements.
The ko rule is used, but the superko rule is not. Cycles are not possible.
When you make a capturing placement, place the captured stones in the box. If this causes the box to hold more than n stones of the same color, the move is illegal.
When you make a non-capturing placement, if there are any stones of your color in the box, the stone you place must be a stone you have just taken from the box. Stones from the box are never used for capturing placements.
The ko rule is used, but the superko rule is not. Cycles are not possible.