Best time limits for Chess-like games v go like games
Posted: Tue May 17, 2022 6:23 am
Perhaps it would be very convenient to arrange chess, shogi, xiangqi, makruk, shituyan, etc, and also Atlantic Draughts variants so that they never use per-side timing. When you do for games that don't self-end, you have to introduce inelegant features like the 50-move rule and such. These games are played on 2 dimensions of space and 1 dimension of time, and there is a way to handle the last one way more simply and conveniently than even my last mention.
Especially since draw are so common in these games. The method is . . . To . . . Have a single time limit shared by both players. When the time runs out, the score fraction between zero and 1 is determined by the proportion of time each player used. However if one player wins outright, then all the remaining time left is used up by the opponent. If a stalemate occurs, both players share the rest of the time!
Go, on the other hand, can be self-ending because we can base move limit quite easily based on the number of points, 360. so that after that number of moves players switch must play all their moves from the prisoners lid. If your opponent captures your stones, it gives you more stones to play with. Not 361, to make sure black is normally first to play from prisoners lid. Only triple or more ko can extend this setup, but that can be automatically labelled as a draw with no need for superko.
Afro-arabic Draughts variants namely mancala-backgammon, since they are almost certainly just variants of the exact same game, can also use per side absolute time limits since they are also self-ending.
There isn't necessarily a need for Fischer or Byo-yomi except Hayago TV matches, in which case of course these are way better.
Especially since draw are so common in these games. The method is . . . To . . . Have a single time limit shared by both players. When the time runs out, the score fraction between zero and 1 is determined by the proportion of time each player used. However if one player wins outright, then all the remaining time left is used up by the opponent. If a stalemate occurs, both players share the rest of the time!
Go, on the other hand, can be self-ending because we can base move limit quite easily based on the number of points, 360. so that after that number of moves players switch must play all their moves from the prisoners lid. If your opponent captures your stones, it gives you more stones to play with. Not 361, to make sure black is normally first to play from prisoners lid. Only triple or more ko can extend this setup, but that can be automatically labelled as a draw with no need for superko.
Afro-arabic Draughts variants namely mancala-backgammon, since they are almost certainly just variants of the exact same game, can also use per side absolute time limits since they are also self-ending.
There isn't necessarily a need for Fischer or Byo-yomi except Hayago TV matches, in which case of course these are way better.