Are pros being underestimated?
Posted: Wed Aug 31, 2022 3:29 am
The following is a tiny sample of AI charts of complete recent games. The y axis is the win rate and the x axis the number of moves. White is blue and black is black.
The first chart is what I regard as very typical of pro play - perhaps the most typical shape. This is a posh tuning fork: a smooth handle, a decorated Celtic-knot centre-piece, then the actual fork tines.
Example 2 is another common shape. It still shares the tuning fork characteristics.
Example 3 is a rarer shape, and is usually associated with the very best players.
All the shapes, including those not shown, share the characteristics that White starts off with a lead, and the shape of the two graph lines in pro play tends to be parallel tram lines for up to 50 or 60 moves at least. At some point, a crossing of the lines usually occurs, representing a bad move by one player. In fast games, multiple such crossings can occur. In top-quality games, often just one or two crossings may occur in the first 100 moves or so, but sometimes, and especially in fast games, we get a real Celtic-knot formation and the lead can change several times. My impression is that the range of such crossings/mistakes in such games is about 5 to 15 per game.
Then at some point, usually late in the middle game a major crossing/mistake occurs and the tuning fork tines emerge. At this stage, it seems highly characteristic of pros that the tines remain crystal clear: pros know how to win won games.
What can we infer from this?
My inferences are that pros already have a very good handle on fuseki play in the AI style. Their weak point is the middle game. No surprise there, but two points emerge. One is that they don't actually make very many mistakes in the middle game, and the number of major mistakes is tiny. The second point is that a move is, in practical terms, only a mistake if the opponent punishes it. So, when a crossing occurs, one pro has made a mistake but the other pro has recognised the mistake. For pro-dom as a whole, therefore, the "knowledge" of best play is there. We can also infer that endgame play is close to perfect. When major mistakes occur at this stage, we can probably reasonably posit tiredness or time trouble as the first explanations to occur. Complacency may also come into it, but lack of the requisite knowledge would seem to be the least likely factor.
In short, it seems that pros are already very, very, very, very good. And have been for a long time. AI charts of old Edo players, even where skewed a bit because of no komi, have so far shown a high level of play overall. Quite a few of the famous moves such as the ear-reddening move or Jowa's ghost moves have been called into question, but the general standard of play has been shown to be very high. Of course bots are superior to humans as regards results. The nature of the beast is such that the pro only needs to make one mistake against a bot to lose. But we must not overlook the other 99% of his moves where he held his own.
Since human pros can therefore presumably tell other humans what is going on 99% of the time and bots can only tell us 0% of the time, the obvious conclusion seems to be that it's more beneficial for amateurs to read human commentaries than it is to mess around with bots.
I happen to believe that, but for perhaps a surprising reason. I'm not sure that human commentaries tell you all that much directly. I think that the only way to improve significantly is to put in the hard work of playing over masses of games. In other words, to build up intuition. So what we need first of all is motivation. Fan-oriented commentaries, or even stories about pros, can provide that, as can other modes of study of course, but is no guarantee. Personal drive is still required.
But commentaries/books do provide important elements to those who do have the drive to study. Above all, they can provide clues about what to look for and how to avoid bad habits (or bad intuition). I think the most obvious bad habit among amateurs is playing by shape. This covers a lot of areas: katachi, honte, thickness and sabaki among them. Too many amateurs preen themselves after making a good-shape move or a honte as if they are playing like pros. Which, in a way they are, but it's posturing and such posturing was already being derided in Japanese senryu in Edo times: この味がなどと上手の口を真似 "Look at this aji, he says, imitating the way strong players talk."
What a pro can do, in a book or a commentary, is to point out that there are "fake hontes" (as Hane Naoki and/or Takao Shinji have done in recent books). Or they can get you, as in Korean books, to change the posturing "this is good shape" to "it's good shape but is it good haengma?" You can even get certain people to tell you that sabaki is not really about "light and flexible shape
.
What we are really lacking, of course, is a regular supply of pro commentaries on modern games in English, or technique-oriented books such as those Bob Terry used to like to do. It is understandable in these circumstances that many people turn to AI bots (although I do think that there is also a lot of bling involved). But that doesn't, I think, obviate my over-riding point that human pros do know what they doing virtually all the time, yet are being consistently underestimated.
(Note: the above is based on my impressions, not on any statistical analysis.)
The first chart is what I regard as very typical of pro play - perhaps the most typical shape. This is a posh tuning fork: a smooth handle, a decorated Celtic-knot centre-piece, then the actual fork tines.
Example 2 is another common shape. It still shares the tuning fork characteristics.
Example 3 is a rarer shape, and is usually associated with the very best players.
All the shapes, including those not shown, share the characteristics that White starts off with a lead, and the shape of the two graph lines in pro play tends to be parallel tram lines for up to 50 or 60 moves at least. At some point, a crossing of the lines usually occurs, representing a bad move by one player. In fast games, multiple such crossings can occur. In top-quality games, often just one or two crossings may occur in the first 100 moves or so, but sometimes, and especially in fast games, we get a real Celtic-knot formation and the lead can change several times. My impression is that the range of such crossings/mistakes in such games is about 5 to 15 per game.
Then at some point, usually late in the middle game a major crossing/mistake occurs and the tuning fork tines emerge. At this stage, it seems highly characteristic of pros that the tines remain crystal clear: pros know how to win won games.
What can we infer from this?
My inferences are that pros already have a very good handle on fuseki play in the AI style. Their weak point is the middle game. No surprise there, but two points emerge. One is that they don't actually make very many mistakes in the middle game, and the number of major mistakes is tiny. The second point is that a move is, in practical terms, only a mistake if the opponent punishes it. So, when a crossing occurs, one pro has made a mistake but the other pro has recognised the mistake. For pro-dom as a whole, therefore, the "knowledge" of best play is there. We can also infer that endgame play is close to perfect. When major mistakes occur at this stage, we can probably reasonably posit tiredness or time trouble as the first explanations to occur. Complacency may also come into it, but lack of the requisite knowledge would seem to be the least likely factor.
In short, it seems that pros are already very, very, very, very good. And have been for a long time. AI charts of old Edo players, even where skewed a bit because of no komi, have so far shown a high level of play overall. Quite a few of the famous moves such as the ear-reddening move or Jowa's ghost moves have been called into question, but the general standard of play has been shown to be very high. Of course bots are superior to humans as regards results. The nature of the beast is such that the pro only needs to make one mistake against a bot to lose. But we must not overlook the other 99% of his moves where he held his own.
Since human pros can therefore presumably tell other humans what is going on 99% of the time and bots can only tell us 0% of the time, the obvious conclusion seems to be that it's more beneficial for amateurs to read human commentaries than it is to mess around with bots.
I happen to believe that, but for perhaps a surprising reason. I'm not sure that human commentaries tell you all that much directly. I think that the only way to improve significantly is to put in the hard work of playing over masses of games. In other words, to build up intuition. So what we need first of all is motivation. Fan-oriented commentaries, or even stories about pros, can provide that, as can other modes of study of course, but is no guarantee. Personal drive is still required.
But commentaries/books do provide important elements to those who do have the drive to study. Above all, they can provide clues about what to look for and how to avoid bad habits (or bad intuition). I think the most obvious bad habit among amateurs is playing by shape. This covers a lot of areas: katachi, honte, thickness and sabaki among them. Too many amateurs preen themselves after making a good-shape move or a honte as if they are playing like pros. Which, in a way they are, but it's posturing and such posturing was already being derided in Japanese senryu in Edo times: この味がなどと上手の口を真似 "Look at this aji, he says, imitating the way strong players talk."
What a pro can do, in a book or a commentary, is to point out that there are "fake hontes" (as Hane Naoki and/or Takao Shinji have done in recent books). Or they can get you, as in Korean books, to change the posturing "this is good shape" to "it's good shape but is it good haengma?" You can even get certain people to tell you that sabaki is not really about "light and flexible shape
What we are really lacking, of course, is a regular supply of pro commentaries on modern games in English, or technique-oriented books such as those Bob Terry used to like to do. It is understandable in these circumstances that many people turn to AI bots (although I do think that there is also a lot of bling involved). But that doesn't, I think, obviate my over-riding point that human pros do know what they doing virtually all the time, yet are being consistently underestimated.
(Note: the above is based on my impressions, not on any statistical analysis.)