Which are the worst mistakes?
Posted: Wed Mar 01, 2023 9:22 am
What are the different kinds of mistakes you can make and which are the once that hold us back?
There are undoubtedly different opinions on which mistakes are the worst in general and players' own idea of which mistakes hold themself back are probably even more variate. Still, I have the suspicion that there is a generality here that applies same to everyone. That is, the effect of a mistake may not be intrinsic of the player's rank but instead intrinsic of the mistake type.
I'm not sure if we can easily distinguish between perception and reality but it seems a typical sdk player you find on the Internet thinks the worst mistakes are in order:
#1 Programs like KataGo only occasionally play gote moves and oftentimes, considering the unclear follow up, it feels right to give them sente.
#2 If you always play the best computer move you would easily be 12 dan professional.
#3 It's probably more fun to play active, so that makes sense even if not doing anything might often be a more effective approach.
My list is not necessarily as developed and logic proof as the list from the fictious but typical sdk on the Internet, still I offer it now:
#1 When you fail to respect the basic logic of the game it is inevitable that bad things happen. Most of the time it is possible to get a close enough game and stay within a reasonable margin by playing sure moves. It is the same when you fail to stay in the game, there is always a point when you could have recognized that you were going wrong and reverted to something that worked better. Alas, only if you had better understanding of how Go actually works.
#2 When you completely miss something it is pretty bad, you can miss a move in a variation or you can simply miss a move in the current position. Top pros sometimes miss something completely, it is less frequent but time and the depth of reading being attempted is a factor. Beginners miss something every move, and everyone else is somewhere between beginners and top pros. Often one misses the same kind of thing again and again, making it a real problem instead of a mere happenstance.
#3 We did something in a previous game or saw someone else do something and we drew conclusions. When we encounter a similar situation we go back to this memory, even if it is something horrendously stupid. This seems to both happen as a regular mistake and also when autopilot sets in.
#4 Missing the chance to play a big endgame is game over in close games. It can be disastrous to make a habit of it if it starts to affect our perspective of what is a close game. Still, the big endgame can be complex and it is possible to miss your chance to play a move to go straight to the "game over" screen.
#5 When we don't know some life and death or some follow ups it is pretty bad but we can learn. There are just so many things you should just know and your opponent will know, which is why this can't be much lower on the list.
#6 Sometimes the effect of some move is not clear until many moves later. What looked like a good move can fail when you realize much later that you missed something that only becomes clear when many moves have been played. I'd say it happens a lot, it is something akin to the horizon effect experienced by computer programs using alpha-beta pruning, at some point you just said "enough, I can figure it out when it is on the board" and later you figure that it is not great. This is different from a blind spot, which is involuntary omission of a move, as this is caused by deliberately not reading to the end.
#7 Mistakes in the small endgame lose us close games.
#8 If it isn't one of the above mistakes and you still can't pick one of the engines top choices I'd submit that your choice might still be reasonable even if not the best. The margin allowed here does decrease for stronger players but it also depends on the complexity of the position — probably even top pros sometimes have to be satisfied with whatever move the can come up with.
Possibly my list can be labeled and treated as ungraciously as I have the fictious SDK list
Still curious what the rest of the L19ers think, maybe I miss something (i.e. CGT, East-West dichotomy,...) or have a completely wrong perspective.
There are undoubtedly different opinions on which mistakes are the worst in general and players' own idea of which mistakes hold themself back are probably even more variate. Still, I have the suspicion that there is a generality here that applies same to everyone. That is, the effect of a mistake may not be intrinsic of the player's rank but instead intrinsic of the mistake type.
I'm not sure if we can easily distinguish between perception and reality but it seems a typical sdk player you find on the Internet thinks the worst mistakes are in order:
- Gote
- Not playing the computer move
- Not playing very active
#1 Programs like KataGo only occasionally play gote moves and oftentimes, considering the unclear follow up, it feels right to give them sente.
#2 If you always play the best computer move you would easily be 12 dan professional.
#3 It's probably more fun to play active, so that makes sense even if not doing anything might often be a more effective approach.
My list is not necessarily as developed and logic proof as the list from the fictious but typical sdk on the Internet, still I offer it now:
- Bad or backward logic
- Blind spots
- Applying incorrect lessons from experience
- Missing chances to play big endgame
- Not knowing something
- Not seeing something from afar
- Bleeding in small endgame
- Point loss compared to top engine move
#1 When you fail to respect the basic logic of the game it is inevitable that bad things happen. Most of the time it is possible to get a close enough game and stay within a reasonable margin by playing sure moves. It is the same when you fail to stay in the game, there is always a point when you could have recognized that you were going wrong and reverted to something that worked better. Alas, only if you had better understanding of how Go actually works.
#2 When you completely miss something it is pretty bad, you can miss a move in a variation or you can simply miss a move in the current position. Top pros sometimes miss something completely, it is less frequent but time and the depth of reading being attempted is a factor. Beginners miss something every move, and everyone else is somewhere between beginners and top pros. Often one misses the same kind of thing again and again, making it a real problem instead of a mere happenstance.
#3 We did something in a previous game or saw someone else do something and we drew conclusions. When we encounter a similar situation we go back to this memory, even if it is something horrendously stupid. This seems to both happen as a regular mistake and also when autopilot sets in.
#4 Missing the chance to play a big endgame is game over in close games. It can be disastrous to make a habit of it if it starts to affect our perspective of what is a close game. Still, the big endgame can be complex and it is possible to miss your chance to play a move to go straight to the "game over" screen.
#5 When we don't know some life and death or some follow ups it is pretty bad but we can learn. There are just so many things you should just know and your opponent will know, which is why this can't be much lower on the list.
#6 Sometimes the effect of some move is not clear until many moves later. What looked like a good move can fail when you realize much later that you missed something that only becomes clear when many moves have been played. I'd say it happens a lot, it is something akin to the horizon effect experienced by computer programs using alpha-beta pruning, at some point you just said "enough, I can figure it out when it is on the board" and later you figure that it is not great. This is different from a blind spot, which is involuntary omission of a move, as this is caused by deliberately not reading to the end.
#7 Mistakes in the small endgame lose us close games.
#8 If it isn't one of the above mistakes and you still can't pick one of the engines top choices I'd submit that your choice might still be reasonable even if not the best. The margin allowed here does decrease for stronger players but it also depends on the complexity of the position — probably even top pros sometimes have to be satisfied with whatever move the can come up with.
Possibly my list can be labeled and treated as ungraciously as I have the fictious SDK list