weak groups
Posted: Thu Nov 11, 2010 4:46 am
I noticed that I have difficulties in chosing a weak group to attack (or defend) if there are many (usually there are many in the early midgame).
Since this strongly relates to chosing the right direction of play, I guess it might be useful to know how strong players decide.
The most obvious answer would be "chose according to what you can get from the attack (territory, power)". But in early mid-game it is usually very difficult to see which attack will gain the most. Or it is also possible that there are equivalent options.
There are several options I can think of:
1- The weakest one. But then which one is the weakest? Again several possibilities:
1.1- smallest base
1.2- fewest number of liberties
1.3- highest number of defects in the shape (too far extensions, cutting points, holes in the wall, etc)
1.4- minimum possibilities to connect to another group
1.5- minimum possibilities to make eyes
2- The heaviest one having the highest number of stones (because sacrificing it would be more painful for the opponent).
3- The one closest to your own weakest group(s)
4- There are no guidelines for this, just try to read 30 moves ahead.
5- The strongest of the weak groups (for demonstrating how bold you are)
6- Play backgammon
That's a pure strategy question of which the answer may depend on ones style but I am only interested if there are clearcut guidelines that strong players use for such decisions.
Thanks for eventual answers in advance...
Since this strongly relates to chosing the right direction of play, I guess it might be useful to know how strong players decide.
The most obvious answer would be "chose according to what you can get from the attack (territory, power)". But in early mid-game it is usually very difficult to see which attack will gain the most. Or it is also possible that there are equivalent options.
There are several options I can think of:
1- The weakest one. But then which one is the weakest? Again several possibilities:
1.1- smallest base
1.2- fewest number of liberties
1.3- highest number of defects in the shape (too far extensions, cutting points, holes in the wall, etc)
1.4- minimum possibilities to connect to another group
1.5- minimum possibilities to make eyes
2- The heaviest one having the highest number of stones (because sacrificing it would be more painful for the opponent).
3- The one closest to your own weakest group(s)
4- There are no guidelines for this, just try to read 30 moves ahead.
5- The strongest of the weak groups (for demonstrating how bold you are)
6- Play backgammon
That's a pure strategy question of which the answer may depend on ones style but I am only interested if there are clearcut guidelines that strong players use for such decisions.
Thanks for eventual answers in advance...