How to Research Brilliantly?
Posted: Sat Jan 01, 2011 11:34 am
If you do not read the computer-go mailing list, here are some thoughts on how to research brilliantly:
FIXED KO RULE
Actual Research Process:
- Reduction to the simpler and yet simpler until further reduction is impossible.
- Solving something seemingly unrelated (Ing-ko rules).
More Efficient Research in Retrospect:
- Slight variation of something already existing (positional superko rule).
LIFE TYPE CAPTURABLE-2
Actual Research Process:
- Trial and error (trying one pile of definitions after another).
- Searching for a model of the real world (the given sample set of arcane example shapes).
- Solving something seemingly unrelated (Japanese style rules).
More Efficient Research in Retrospect I:
- Relating two views of the real world to each other (two-eye-alive versus capturability-alive).
More Efficient Research in Retrospect II:
- Analysing structure occurring in the real world (local-2 environments).
CORE CONDITION OF GLOBAL-KO-INTERSECTION
Actual Research Process:
- Trial and error (trying one pile of definitions after another).
- Searching for a model of the real world (the given sample set of arcane example shapes).
- Solving other problems first (Japanese style rules, Ing-ko rules etc.)
- Accumulating or discovering more and more related factual knowledge and methods (related to ko or rules).
More Efficient Research in Retrospect:
- Looking directly for the key nature of the studied real world aspect (ko fights and why they are played in real games).
Concluding, research could be much faster and more efficient if only one would attack problems directly by the right means in a simple, straightforward manner. I.e., find brilliant results by brilliant research! So far I could identify a few aspects of such brilliancy but in reality I am still as slow and inefficient a researcher as ever - seeing the shortcuts to new brilliant results only in retrospect. Therefore I hope for further insight from you.
FIXED KO RULE
Actual Research Process:
- Reduction to the simpler and yet simpler until further reduction is impossible.
- Solving something seemingly unrelated (Ing-ko rules).
More Efficient Research in Retrospect:
- Slight variation of something already existing (positional superko rule).
LIFE TYPE CAPTURABLE-2
Actual Research Process:
- Trial and error (trying one pile of definitions after another).
- Searching for a model of the real world (the given sample set of arcane example shapes).
- Solving something seemingly unrelated (Japanese style rules).
More Efficient Research in Retrospect I:
- Relating two views of the real world to each other (two-eye-alive versus capturability-alive).
More Efficient Research in Retrospect II:
- Analysing structure occurring in the real world (local-2 environments).
CORE CONDITION OF GLOBAL-KO-INTERSECTION
Actual Research Process:
- Trial and error (trying one pile of definitions after another).
- Searching for a model of the real world (the given sample set of arcane example shapes).
- Solving other problems first (Japanese style rules, Ing-ko rules etc.)
- Accumulating or discovering more and more related factual knowledge and methods (related to ko or rules).
More Efficient Research in Retrospect:
- Looking directly for the key nature of the studied real world aspect (ko fights and why they are played in real games).
Concluding, research could be much faster and more efficient if only one would attack problems directly by the right means in a simple, straightforward manner. I.e., find brilliant results by brilliant research! So far I could identify a few aspects of such brilliancy but in reality I am still as slow and inefficient a researcher as ever - seeing the shortcuts to new brilliant results only in retrospect. Therefore I hope for further insight from you.