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Battle of the 12k's

Posted: Sat Mar 12, 2011 6:12 pm
by hailthorn011
This was a very fun game, but for some reason I thought I'd lost. I guess that shows how terrible my counting skills are. Any suggestions?
(By the way, the move I played before I said "whoops" was a misclick. I meant to do something else but the mouse moved right as I clicked down. Oh well.)
:salute:

:salute:

Re: Battle of the 12k's

Posted: Sat Mar 12, 2011 6:54 pm
by Joaz Banbeck
6: Not really bad, but smaller than Q10 or R15.

8: What are you trying to accomplish here? TYhere are several big sides: Q10, K17, D10.

20: 1-on-1 contact moves are usually defender's moves. Try G11 ( or J8 )

24: Must be at H11

Posted: Sat Mar 12, 2011 7:15 pm
by EdLee
You averaged about 11 secs/move. A few ideas:

Re: Battle of the 12k's

Posted: Sun Mar 13, 2011 9:49 am
by hailthorn011
Thanks for the assistance both of you! Hopefully now I'll remember this and know how and when to implement these things in my games. Seems to be the hardest part.

Re: Battle of the 12k's

Posted: Sun Mar 13, 2011 3:31 pm
by Loons
Trivially, if white does not want to agree to black's plan (enclosure + good pincer), making a white sanrensei seems a nice moyo-y alternative (rather than making a 4-4 point enclosure). The game would be solid vs fast as opposed to solid vs less solid.