9: This is normally better at D4, because after D2 white can play C4. White doesn't do this, so you get away with it.
29: Perhaps this is better at B6. You only lose an endgame point or two by giving white A5 later (potentially), but it removes white's eyes and makes C10 more powerful.
67: Perhaps it's better not to do this, leaving the aji of the clamp. You might get more helpful forcing moves on the other side later. Separately, I think it is not important to tenuki away from F11 - taking this point makes your shape very strong, and keeps G8 under attack. Giving white this point is quite annoying.
77: At this point, I would be looking for how to live in the C17 corner without ko. The D8 group isn't important as long as it keeps a couple of liberties. Pushing here may help white more than you.
93: This seemed slow to me until I noticed that white can be killed now, with black G1. My other comments ignore this
95: Seems you are fond of this move, but I think it is bad here. You just spent gote moves making thickness at K4, and it seems a bit of a waste if you don't use them to attack now. I think a pincer is interesting - you're unlikely to end up with less territory than you're aiming for in the game, but you can aim for something on the right side and strength to invade white's moyo as well.
101: Rather desperate. This is a losing strategy - ignoring white's moyo for a while before thinking 'oh no, it's too big!'. I think it is slack moves like O4 which are to blame - the multiple gote at J2 and O3 have netted all of ~10 points, whilst white took bigger points everywhere else.
127: As stated earlier, this is better at G1, which seems to kill.
131: Another tremendously boring move - it's like you're trying to lose! Don't you want to play Q7 or Q8 to attack white instead, rather than taking an extra 6 points of territory and making white strong?