$$B Sevis' suggestion
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- Click Here To Show Diagram Code
[go]$$B Sevis' suggestion
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When I was 1k/1d, I played white against a 6k who had this formation minus one of the corners. Although I think I still won, I think this formation is grossly overpowered in a high-handicap game. It enables black to play so passively and makes it incredibly hard for white to create complications. This is what I would choose.
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- Click Here To Show Diagram Code
[go]$$
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$$ | . . . . . . . . . B . . X . . . . . . |
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$$ | . . . . . . . . . . . . . . . . B . . |
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$$ ---------------------------------------[/go]
The problem with this formation is that it is way too overconcentrated. The

stones in particular are ridiculously close to your impenetrable wall - they'd be much better occupying the top-left and bottom-right corners to maximize the use of your wall. I would also move the

stone to the 3-3 point - otherwise, it allows white to create complications by attaching at the 3-3 point. If white lives, it's a big loss for you; if he dies, white has lost nothing.
At the risk of sounding too negative (I hope I don't

), I have one more problem with that placement. In Go, the slowest way to make territory is to play a move whose only purpose is to seal off your territory. That's kind of what this wall looks like. Counting only the territory inside your corner, I get to about 42 points. Meanwhile, in the four-shimari placement, black starts with about 48 points (it's hard for me to say which one gives more "influence"). But, in your diagram, white can still lay claim to two of the empty corners, whereas in the four-shimari one, white can not claim a single corner. The stones make points for you AND deny points for white. That difference is quite big.