Towards where should I exert influence?
Posted: Thu Jul 28, 2011 1:33 am
I'm reading "Fundamental principles of Go" by Yilun Yang and I'm learning some interesting stuff about thickness, influence and how it's radiated towards the sides from a well-developed corner.
Yilun Yang says one should be effective and thoughtful in choosing Joseki to radiate influence towards the important side, but I find his examples a little vague and contradictory sometimes.
If I got it right, it would be a great idea to start a thick wall facing in the direction of a stone you played before in the middle, to act as a long extension and the beginning of a framework. Alternatively, pointing towards a similar wall from the other side (either yours or your opponent's) and ending with an extension towards the middle is great.
However, when looking at it from the other player's perspective, the examples given discourage you getting any closer to your opponent's thickness, and insist you play with caution near such areas.
So from all this, I gather that having a big wall seems good in almost any situation (barring probably a well established and bulletproof moyo by your opponent, which is rare in the early game). So how do I prioritize such developements? Towards where do you prefer your walls to be facing? Weak enemy groups? Weak but high groups of your own?
Thanks!
Yilun Yang says one should be effective and thoughtful in choosing Joseki to radiate influence towards the important side, but I find his examples a little vague and contradictory sometimes.
If I got it right, it would be a great idea to start a thick wall facing in the direction of a stone you played before in the middle, to act as a long extension and the beginning of a framework. Alternatively, pointing towards a similar wall from the other side (either yours or your opponent's) and ending with an extension towards the middle is great.
However, when looking at it from the other player's perspective, the examples given discourage you getting any closer to your opponent's thickness, and insist you play with caution near such areas.
So from all this, I gather that having a big wall seems good in almost any situation (barring probably a well established and bulletproof moyo by your opponent, which is rare in the early game). So how do I prioritize such developements? Towards where do you prefer your walls to be facing? Weak enemy groups? Weak but high groups of your own?
Thanks!