q4Go

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crux
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q4Go

Post by crux »

Over the weekend I've ported the old qGo (i.e. 1.5.x, not qGo2) sources to Qt4. The result is available at

git@github.com:bernds/q4Go.git

I've done this simply because I like qGo best of all the available clients, and I feel the qGo2 GUI is a step backwards. Qt3 is getting progressively less supported in Linux distros, so I decided to try whether it's possible to do such a port.

This should be considered alpha quality software. I've logged in on IGS and observed some games, and I've even tried playing some games on a locally running NNGS server, but I've not yet tried playing on IGS.
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oren
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Re: q4Go

Post by oren »

It would be nice to get qGo2's ability to play on Tygem and Wbaduk ported over. It was nice when I was on Linux to have a native client.
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cdybeijing
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Re: q4Go

Post by cdybeijing »

Thank you. I will follow this with great interest and probably try it out in the next week.
crux
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Re: q4Go

Post by crux »

oren wrote:It would be nice to get qGo2's ability to play on Tygem and Wbaduk ported over. It was nice when I was on Linux to have a native client.


Hmm, I've never managed to create an account on any of these. I probably won't be working on this, but patches are welcome.
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Re: q4Go

Post by crux »

There's now a v0.2a release tagged in the repository. The changes are mostly under the hood; I've converted more parts to Qt4, using qGo2 code in some parts. I've also fixed a number of bugs that crept in during the conversion, and some which have always annoyed me in qGo (e.g. game titles of observed games not showing properly).
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