OGS 7k fighting game. Got crushed.
Posted: Tue Aug 30, 2011 8:55 am
I played this game against a 6k (I checked, he oscillates between 3k and 5k KGS) quite aggressive. I was so sure he was making overplays that I did some myself (especially the last moves, which are a big mistake that costed me the game, but maybe I put myself in a bad situation far before), and got crushed.
Could you please review the game ? I made some comments to moves I found dubious aftermatch, but I'm not so sure they were the loosing moves, nor how I could have played better.
As usual, I'm fond of general critics rather than sequences I missed (but still interested in those, especially if I missed them due to mispalliance of a general principle).
Could you please review the game ? I made some comments to moves I found dubious aftermatch, but I'm not so sure they were the loosing moves, nor how I could have played better.
As usual, I'm fond of general critics rather than sequences I missed (but still interested in those, especially if I missed them due to mispalliance of a general principle).
- E14 or B12 are better. Both have several joseki variations springing off of them. Even if it was best to mobilize the C10 stone immediately, the one-space jump would be better.
- Nobi at D12 is better shape.
- Oh dear - imitation kosumis. This move also isn't very good.
- E16 gets ahead of white, so I think it's better. If white takes C16, you can just block at 3-3 and be happy. But letting white get ahead of you will hurt your kosumi group.
- I would just push here. If black responds with his top-left group, white can surround black's two stones with a cap. If black breaks through the elephant eye, I'm pretty sure G11 seals black up.
- I like the cap at H13 myself, but I could be wrong.
- No real benefit from playing this right now, so white shouldn't.
- What about J15? That seems very strong to me.
doesn't feel right to me. I think I would either jump to M13, or peep at K16 followed by M13. However, a stronger player than me could likely find something better.
is bad for black, obviously.
- I would jump to M13. If white gets this point, the attack on your group is severe, but if black gets it, white's top group doesn't look too healthy.
- Since black didn't take M13, I think white should. Sure, black can play L12, but then white simply captures the ladder stone and black is still without eyes.
helps white a lot more than black - black can no longer pull out his J10 stone. As a general rule in this shape that applies to this case as well, it is better to just play M13 directly.
- White can cut and capture one stone by playing K17.