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How to approach a weakness that is difficult to play with?
Posted: Thu Sep 08, 2011 8:37 am
by mic
Hi,
It seems that nearly all of my opponens on KGS automatch (around 5k-7k) play sanrensei as black and I have simply no idea how to handle it. Unfortunately I'm not often enough black against a stronger player to see how he handles it.
I've already looked at Senseis sanrensei page but found it a bit undetailed. I looked at my Gogod database with Kombilo where I found plenty of games. But since they are professional games (w/o commentary) they drive into complicated position quite fast.
So, my question to the L19² community is: how do you approach a particular weak point in your fueski, or formulated even broader: how do you approach a weakness that is quite difficult to experiment with (since not all opponents play it, you are sometimes black too (in that case you could at least see what white does), etc...).
Cheers,
Michael
Re: How to approach a weakness that is difficult to play wi
Posted: Thu Sep 08, 2011 9:13 am
by RobertJasiek
San-ren-sei:
- It cannot be cut into pieces quickly. Therefore be patient.
- It has two corners. As long as both are open, Black cannot defend both simultaneously. Therefore one possible strategy is to reduce the second corner when Black secures the first.
- Like every moyo, there is a last move with which its remaining major parts are also converted into territory. Approach that point just before Black can take it.
- A possible white strategy is to build strong shapes on the adjacent sides so that Black cannot attack these shapes. They serve as a foothold supporting reductions or invasions.
Approaching weak fuseki point:
- Study it meticulously. Now that was easy:)
- Depending on the kind of your fuseki weakness, more specific advice could differ. For san-ren-sei, see above.
- Take your opponent's view.
Approaching weakness that is hard to experiment and too complicated in professional games:
- Learn the standards without complications.
- Study related literature (e.g., about the opening).
- Take lessons.
- Develop your own theory, e.g., by identifying basics and complications to separate both as far as possible.
Re: How to approach a weakness that is difficult to play wi
Posted: Thu Sep 08, 2011 9:15 am
by Mef
mic wrote:Hi,
It seems that nearly all of my opponens on KGS automatch (around 5k-7k) play sanrensei as black and I have simply no idea how to handle it. Unfortunately I'm not often enough black against a stronger player to see how he handles it.
I've already looked at Senseis sanrensei page but found it a bit undetailed. I looked at my Gogod database with Kombilo where I found plenty of games. But since they are professional games (w/o commentary) they drive into complicated position quite fast.
So, my question to the L19² community is: how do you approach a particular weak point in your fueski, or formulated even broader: how do you approach a weakness that is quite difficult to experiment with (since not all opponents play it, you are sometimes black too (in that case you could at least see what white does), etc...).
Cheers,
Michael
Hi,
I looked through one of your recent games against the sanrensei, and it looks almost like you just get a little psyched out by your opponent's moyo. You got pressed on both sides, then jumped into his large side (and the invasion was killed). This could go had in hand with the counting thread -- After you get pressed down, count how many points you have and how many you expect them to get. His side was still quite invadeable, and if you count the board, it's still a close game, even if your group just lives small. An important thing to remember with an opening like the sanrensei -- it's easy to feel like your opponent is building a huge area, but it is because all their moves are on one side, it's all they have. If they have a 50 point moyo, it might look large...but if (in order to build it) they have given you two settled groups with 10-15 points, you have 2 corners they haven't approached yet, you have komi, and you have sente...it's not a lopsided game. In fact, you might be able to keep building, and use gentle reduction to avoid having to invade at all.
Re: How to approach a weakness that is difficult to play wi
Posted: Thu Sep 08, 2011 9:17 am
by Laman
i also use(d) to have troubles when playing against influence-oriented openings and the key for me was to realize that even if black has built some monstrous looking formation, i am not obliged to play at his playground, i can build something equally big and terrifying. so then i don't have to reduce / invade him well, i just have to do it better than my opponent does it to me.
you can just make your own sanrensei or chinese or what do you like and challenge your opponent to a moyo-building contest
here is one game of my favourite player Kato Masao, playing against Takemiya Masaki's sanrensei:
http://eidogo.com/#236orL. i don't expect you to understand every single move, i don't understand it neither, but you can get the basic idea, how he doesn't rush to erase opponent's influence and instead competes with his own
Re: How to approach a weakness that is difficult to play wi
Posted: Thu Sep 08, 2011 9:21 am
by Magicwand
you are forced to invade if you feel you are behind.
so the answer lies in improving on your eval skills which only can be achieved by playing many many many many games.
Re: How to approach a weakness that is difficult to play wi
Posted: Thu Sep 08, 2011 9:32 am
by mic
Hi,
so many great advices. Thank you all very much! You all gave me much to think about.
Cheers,
Michael
Re: How to approach a weakness that is difficult to play wi
Posted: Thu Sep 08, 2011 9:39 am
by hyperpape
@Laman The metadata for that game is messed up. Takemiya and Kato were not 1p in 1977.
Re: How to approach a weakness that is difficult to play wi
Posted: Thu Sep 08, 2011 9:59 am
by daal
mic wrote:how do you approach a weakness that is quite difficult to experiment with (since not all opponents play it, you are sometimes black too (in that case you could at least see what white does), etc...).
Although Robert gave some great principles to guide you against the san ren sei, your question reminds me of a recent comment by Kaz, an ex-insei who teaches on KGS. He said that adults often want general advice, but when pressed, cannot present a specific postion that would allow him to respond adequately. The point is that sometimes, such as with "a weakness," there is no general strategy, but that rather each situation has it's specific nuances. In contrast, he says that kids will often show him a postion and say "What should I do here?"
Re: How to approach a weakness that is difficult to play wi
Posted: Thu Sep 08, 2011 10:05 am
by Laman
hyperpape wrote:@Laman The metadata for that game is messed up. Takemiya and Kato were not 1p in 1977.
you are right, the GoGoD says they were 8p (and it shows one more move for white). but it is not my sgf, it was just the one i considered easiest to share here
Re: How to approach a weakness that is difficult to play wi
Posted: Thu Sep 08, 2011 11:26 am
by snorri
RobertJasiek wrote:Take your opponent's view.
That's very good advice. I would take it a step further and say it's sometimes helpful to actually try to play the openings your opponents typcially use. When having trouble playing white against a particular opening (such as black sanrensei), it may help to actually try playing that black opening. Then it is easier to see its shortcomings. I had trouble playing against the sanrensei in part because I didn't play it enough myself. If you play sanrensei as black, you'll quickly come up with a list of things that you hate for white to do.
For me, if I play sanrensei as black, I hate it when white:
1. Does not provide a target for attack.
2. Plays for territory patiently, waiting to win in the endgame with komi advantage. (I.e., no panic, no greed.)
3. Plays the right depth of reductions, making it difficult for me to choose direction.
Re: How to approach a weakness that is difficult to play wi
Posted: Thu Sep 08, 2011 5:36 pm
by Bill Spight
Here are some sanrensei (and yonrensei) openings from Go Seigen's 10 volume set, "21st Century Go". Most are studies, but one is from an actual game. They should give you some ideas about playing against large frameworks.
(;CA[ISO8859-1]GM[1]SZ[19]AP[GOWrite:2.2.21]ST[2]FF[4]GN[ ]PB[ ]FG[259:]PM[2]PW[ ]
;B[pd]
;W[dp]
;B[pp]
;W[dd]
;B[pj]
;W[nc]
;B[lc]C[*** A popular move.]
(
;W[ne]C[*** Good. See variation.]
;B[pf]
;W[pb]C[*** This used to be frowned upon, but pro opinion has changed.]
;B[qc]
(
;W[ng]C[*** Very important. See variation.]
(
;B[ic]C[*** See variation.]
;W[gc]
;B[ph]
;W[mc]
;B[ld]
;W[lf]
;B[ie]
;W[ge]
;B[ig]
;W[jf]
;B[if]
;W[dj]
;B[jp]C[*** How to deal with the Black framework?]
;W[nq]C[*** Black is weaker here.]
;B[oq]
;W[np]
;B[pn]
;W[lq]
)
(
;B[ph]C[*** Not good.]
;W[id]C[*** Now White can pincer.]
;B[le]
;W[kd]
;B[ld]
;W[oi]
;B[pi]
;W[lh]C[*** Now Black is heavy and under attack. Good for White.]
)
)
(
;W[jc]C[*** This looks good, but. . . .]
;B[le]
;W[ng]
;B[lg]C[*** Good! Keeps up the attack.]
;W[ni]
;B[oh]
;W[nh]
;B[li]C[*** Continuing the attack. Good for Black.]
)
)
(
;W[qc]C[*** Not good.]
;B[qd]
;W[pc]
;B[od]
;W[nb]
;B[me]C[*** Black has an ideal framework.]
)
)
(;CA[ISO8859-1]GM[1]SZ[19]AP[GOWrite:2.2.21]ST[2]FF[4]GN[ ]PB[ ]FG[259:]PM[2]PW[ ]
;B[pd]
;W[dp]
;B[pp]
;W[dd]
;B[pj]
;W[nc]
;B[pf]
;W[jd]C[*** One possibility.]
;B[df]
;W[fd]
;B[cd]
;W[cc]
;B[ce]
;W[bc]
;B[cj]
;W[nq]
;B[hc]C[*** A probe.]
;W[jc]
;B[ff]C[*** Black sacrifices the invasion.]
;W[hd]
;B[dc]
;W[ec]
;B[db]
;W[eb]
;B[lq]
;W[qq]C[*** Isn't this bad?]
(
;B[pq]C[*** See variation.]
;W[qp]
;B[po]
;W[pr]
;B[or]
;W[qr]
;B[oq]
;W[qn]
)
(
;B[qp]
;W[pq]
;B[op]
;W[nr]
;B[mo]C[*** This is less than ideal, because . . .]
;W[qh]C[*** White can invade, thanks to the White strength on top.]
)
)
(;CA[ISO8859-1]GM[1]SZ[19]AP[GOWrite:2.2.21]ST[2]FF[4]GN[ ]PB[ ]C[An actual game, but the players are anonymous. Perhaps Go Seigen was White.]FG[259:]PM[2]PW[ ]
;B[pd]
;W[dd]
;B[pp]
;W[dp]
;B[pj]
;W[nc]
;B[pf]
;W[kc]C[*** One possibility.]
;B[jp]
;W[hq]C[*** White is in no hurry to intrude upon the Black sphere of influence.]
;B[ho]
;W[fq]C[*** This may look passive, but it aims to invade. ]
;B[pn]
(
;W[dj]C[*** The last big play. But see variation.]
;B[ik]
;W[jn]C[*** White strikes at a vital point.]
(
;B[im]C[*** See variation.]
;W[lp]C[*** Go Seigen says that White has a won game. ]
;B[jo]
;W[in]
;B[hn]
;W[ln]
;B[io]
(
;W[jm]C[*** Unnecessary, according to Go Seigen. See variation.]
;B[il]
;W[ll]
;B[lj]
;W[gm]
;B[hm]
;W[kq]C[*** White should play as in the earlier variation.]
;B[mo]
;W[lo]
;B[ir]
;W[nq]
;B[or]
;W[oq]
;B[pq]
;W[nr]
;B[ob]C[*** Now Black is good, says Go Seigen.]
)
(
;W[jr]
;B[kq]
;W[lq]
;B[kr]
;W[lr]
;B[ls]
;W[ms]
;B[ks]
;W[pq]
;B[qq]
;W[op]C[*** White is in good shape.]
)
)
(
;B[hp]
;W[lk]C[*** White cuts the line between the Black center stone and the Black stone on the right side star point.]
)
)
(
;W[pb]C[*** Big. Also looking to invade.]
;B[cj]
;W[kk]C[*** Go Seigen prefers this variation. This reduction is a prelude to a deeper invasion.]
)
)
(;CA[ISO8859-1]GM[1]SZ[19]AP[GOWrite:2.2.21]ST[2]FF[4]GN[ ]PB[ ]FG[259:]PM[2]PW[ ]
;B[pd]
;W[dp]
;B[pp]
;W[dd]
;B[pj]
;W[nc]
;B[jp]C[*** Yonrensei.]
;W[ne]C[*** Maybe not obvious, but a good play here.]
(
;B[oc]C[*** See variation.]
;W[nb]
;B[pg]
;W[qc]
;B[qd]
;W[pc]C[*** Thanks to the White jump, Black does not have an ideal framework.]
;B[fc]
;W[cf]
;B[ic]
;W[qn]C[*** White can jump in here, because Black is a bit thin on the right side.]
;B[qo]
;W[pn]
;B[np]
;W[ql]
;B[qj]
;W[nm]C[*** White has a secure group.]
;B[fq]
;W[cn]
;B[fo]
;W[eq]
;B[fr]
;W[qq]C[*** The follow-up invasion.]
;B[ro]
;W[oq]
;B[op]
;W[nq]
;B[pq]
;W[pr]
;B[mq]C[*** Tesuji.]
;W[mr]
;B[qr]
;W[or]
;B[rq]
;W[qs]
;B[rr]
;W[lq]
;B[mp]
;W[kq]
;B[jq]
;W[jr]
;B[ir]
;W[kr]
;B[nk]
;W[lm]
)
(
;B[pf]
;W[ng]
;B[ph]
;W[id]C[*** Good for White, says Go Seigen.]
)
)
(;CA[ISO8859-1]GM[1]SZ[19]AP[GOWrite:2.2.21]ST[2]FF[4]GN[ ]PB[ ]FG[259:]PM[2]PW[ ]
;B[pd]
;W[dp]
;B[pp]
;W[dd]
;B[pj]
;W[nc]
;B[jp]C[*** Another yonrensei.]
;W[ne]
;B[oc]
;W[ob]
;B[pb]
;W[od]
;B[pc]
;W[pe]
;B[qe]
;W[pf]
;B[qf]
;W[pg]
;B[qg]
;W[ph]
;B[ri]C[*** White has a thick wall.]
;W[qq]C[*** Now White plays the 3-3.]
;B[pq]
;W[qp]
;B[qo]
;W[ro]
;B[qn]
;W[rn]
;B[qm]
;W[pr]
;B[or]
;W[qr]
;B[nq]
;W[kk]C[*** Now this reduction is important. Note that it is rather far from the Black wall.]
)
You see the importance of reduction.

Edit: Changed sgf-full to sgf.

Re: How to approach a weakness that is difficult to play wi
Posted: Fri Sep 09, 2011 7:49 am
by mic
Hi,
In a game today where I was white black played ... of course san-ren-sei

I thought about your suggestions and did not invade while screaming like a little girl. And it worked. Although this game had some rough edges I was overall quite satisfied (and untypical for me I even used most of my time in a 25 minute game).
(;GM[1]FF[4]CA[UTF-8]AP[CGoban:3]ST[2]
RU[Japanese]SZ[19]KM[0.50]TM[1500]OT[5x30 byo-yomi]
PW[mic]PB[sanpei]WR[6k]BR[7k]DT[2011-09-09]PC[The KGS Go Server at
http://www.gokgs.com/]C[sanpei [7k\]: hi
mic [6k\]: Hi, have a good game
]RE[W+10.50]
;B[pd]BL[1496.47]
;W[dp]WL[1497.775]
;B[pp]BL[1494.622]
;W[dd]WL[1494.789]
;B[pj]BL[1491.599]
;W[nc]WL[1488.255]
;B[pf]BL[1482.709]
;W[jd]WL[1484.612]
;B[jp]BL[1478.376]
;W[dj]WL[1480.457]
;B[fq]BL[1471.54]
;W[qq]WL[1475.555]
;B[qp]BL[1465.828]
;W[pq]WL[1473.949]
;B[oq]BL[1458.267]
;W[or]WL[1471.443]
;B[nq]BL[1456.036]
;W[nr]WL[1470.274]
;B[mq]BL[1453.733]
;W[rp]WL[1469.297]
;B[ro]BL[1452.614]
;W[rq]WL[1468.551]
;B[qn]BL[1451.719]
;W[pb]WL[1455.54]
;B[qc]BL[1449.251]
;W[jj]WL[1445.161]
;B[lj]BL[1438.712]
;W[jl]WL[1403.042]
;B[cf]BL[1430.581]
;W[ch]WL[1400.081]
;B[cc]BL[1421.583]
;W[dc]WL[1391.896]
;B[cd]BL[1419.913]
;W[de]WL[1382.591]
;B[bg]BL[1416.146]
;W[bh]WL[1378.892]
;B[df]BL[1410.851]
;W[ef]WL[1377.183]
;B[db]BL[1408.191]
;W[eb]WL[1375.579]
;B[cb]BL[1407.394]
;W[fc]WL[1367.493]
;B[eg]BL[1402.561]
;W[fg]WL[1364.992]
;B[dh]BL[1398.743]
;W[di]WL[1349.76]
;B[ei]BL[1395.753]
;W[ej]WL[1345.79]
;B[fi]BL[1392.15]
;W[lk]WL[1341.817]
;B[mk]BL[1387.897]
;W[ll]WL[1340.509]
;B[ml]BL[1386.333]
;W[kj]WL[1339.265]
;B[li]BL[1382.569]
;W[ln]WL[1337.924]
;B[cn]BL[1364.847]
;W[fp]WL[1326.907]
;B[gp]BL[1354.419]
;W[fo]WL[1324.648]
;B[dq]BL[1352.5]
;W[cq]WL[1321.132]
;B[ep]BL[1345.623]
;W[eo]WL[1319.552]
;B[eq]BL[1344.443]
;W[co]WL[1318.715]
;B[dn]BL[1335.112]
;W[do]WL[1315.596]
;B[ck]BL[1322.8]
;W[dk]WL[1308.451]
;B[cj]BL[1320.282]
;W[ci]WL[1307.113]
;B[dl]BL[1317.971]
;W[el]WL[1305.616]
;B[bo]BL[1310.748]
;W[bp]WL[1301.781]
;B[bn]BL[1309.263]
;W[cl]WL[1300.27]
;B[bl]BL[1305.406]
;W[dm]WL[1298.842]
;B[cm]BL[1303.914]
;W[bj]WL[1293.26]
;B[dl]BL[1298.088]
;W[em]WL[1290.053]
;B[en]BL[1276.778]
;W[fn]WL[1287.802]
;B[fm]BL[1273.236]
;W[fl]WL[1284.576]
;B[gm]BL[1258.063]
;W[gl]WL[1275.747]
;B[hm]BL[1253.188]
;W[bk]WL[1262.987]
;B[cl]BL[1218.849]
;W[cr]WL[1253.453]
;B[dr]BL[1203.041]
;W[ar]WL[1246.789]
;B[bs]BL[1150.192]
;W[gq]WL[1217.715]
;B[gr]BL[1113.465]
;W[go]WL[1202.904]
;B[hp]BL[1110.964]
;W[ho]WL[1198.837]
;B[io]BL[1104.407]
;W[in]WL[1195.503]
;B[jn]BL[948.704]
;W[im]WL[1191.02]
;B[mm]BL[882.107]
;W[ko]WL[1118.086]
;B[jo]BL[859.94]
;W[lm]WL[1113.245]
;B[mn]BL[844.967]
;W[mo]WL[1110.936]
;B[no]BL[840.618]
;W[lq]WL[1062.323]
;B[mr]BL[828.99]
;W[hq]WL[1057.493]
;B[ip]BL[822.46]
;W[iq]WL[1052.421]
;B[jq]BL[820.157]
;W[ne]WL[997.125]
;B[jf]BL[811.979]
;W[kg]WL[990.821]
;B[id]BL[785.391]
;W[je]WL[987.832]
;B[ie]BL[781.036]
;W[if]WL[986.984]
;B[hf]BL[779.907]
;W[ig]WL[983.523]
;B[ff]BL[764.322]
;W[ee]WL[976.076]
;B[gg]BL[759.378]
;W[he]WL[974.128]
;B[ge]BL[752.333]
;W[hd]WL[970.869]
;B[gd]BL[750.992]
;W[hc]WL[965.801]
;B[gc]BL[748.141]
;W[gb]WL[961.148]
;B[fd]BL[712.719]
;W[ng]WL[875.354]
;B[hb]BL[706.412]
;W[ic]WL[870.78]
;B[ga]BL[703.602]
;W[fb]WL[867.124]
;B[ea]BL[697.683]
;W[ib]WL[835.13]
;B[oh]BL[648.823]
;W[qb]WL[814.218]
;B[rb]BL[646.795]
;W[ra]WL[813.008]
;B[rc]BL[640.771]
;W[nh]WL[794.375]
;B[oi]BL[632.796]
;W[ni]WL[790.708]
;B[nj]BL[631.561]
;W[og]WL[786.791]
;B[pg]BL[628.798]
;W[pc]WL[783.17]
;B[od]BL[619.508]
;W[nd]WL[780.61]
;B[oc]BL[612.491]
;W[ob]WL[777.914]
;B[hj]BL[560.057]
;W[hk]WL[774.833]
;B[gj]BL[540.98]
;W[ds]WL[771.91]
;B[fr]BL[518.978]
;W[cs]WL[766.942]
;B[jm]BL[471.223]
;W[ik]WL[742.6]
;B[ns]BL[431.109]
;W[ps]WL[739.773]
;B[fa]BL[403.866]
;W[ha]WL[736.754]
;B[da]BL[401.11]
;W[hh]WL[728.406]
;B[gh]BL[382.484]
;W[kq]WL[720.349]
;B[jr]BL[369.873]
;W[oe]WL[683.567]
;B[pe]BL[365.857]
;W[hb]WL[603.772]
;B[cg]BL[343.271]
;W[ce]WL[597.998]
;B[be]BL[341.052]
;W[hg]WL[577.311]
;B[gf]BL[334.718]
;W[kh]WL[562.245]
;B[mp]BL[330.992]
;W[lo]WL[545.808]
;B[lr]BL[325.919]
;W[kr]WL[542.841]
;B[ks]BL[324.229]
;W[fs]WL[515.016]
;B[gs]BL[285.287]
;W[es]WL[507.894]
;B[lh]BL[244.732]
;W[lg]WL[504.193]
;B[of]BL[243.49]
;W[nf]WL[501.322]
;B[ii]BL[232.37]
;W[so]WL[479.31]
;B[sn]BL[229.959]
;W[sp]WL[478.601]
;B[jh]BL[214.875]
;W[ji]WL[468.908]
;B[ih]BL[208.459]
;W[ij]WL[466.89]
;B[hi]BL[205.476]
;W[jg]WL[464.607]
;B[ed]BL[188.655]
;W[ec]WL[461.199]
;B[fj]BL[177.648]
;W[ag]WL[457.874]
;B[af]BL[174.078]
;W[ah]WL[456.69]
;B[fk]BL[146.264]
;W[ek]WL[451.748]
;B[mi]BL[103.604]
;W[km]WL[408.01]
;B[ms]BL[84.618]
;W[rs]WL[397.793]
;B[os]BL[70.559]
;W[pr]WL[395.033]
;B[mh]BL[41.08]
;W[mg]WL[360.523]
;B[sb]BL[10.182]
;W[ki]WL[352.151]
;B[mj]BL[7.387]
;W[qa]WL[350.107]
;B[hr]BL[30]OB[5]
;W[]WL[297.918]
;B[gk]BL[30]OB[5]
;W[hl]WL[216.743]
;B[]BL[30]OB[5]
;W[]WL[216.742]TW[ia][ja][ka][la][ma][na][oa][pa][jb][kb][lb][mb][nb][jc][kc][lc][mc][id][kd][ld][md][ie][ke][le][me][jf][kf][lf][mf][ai][bi][aj][cj][ak][ck][jk][kk][al][bl][cl][dl][il][kl][am][bm][cm][fm][gm][hm][an][bn][cn][dn][en][gn][hn][ao][bo][ap][cp][aq][bq][sq][br][qr][rr][sr][as][bs][qs][ss]TB[aa][ba][ca][ab][bb][ac][bc][sc][ad][bd][qd][rd][sd][ae][qe][re][se][bf][qf][rf][sf][dg][fg][qg][rg][sg][eh][fh][ph][qh][rh][sh][gi][pi][qi][ri][si][oj][qj][rj][sj][nk][ok][pk][qk][rk][sk][nl][ol][pl][ql][rl][sl][nm][om][pm][qm][rm][sm][nn][on][pn][rn][oo][po][qo][np][op][gq][hq][iq][ir][hs][is][js][ls]C[sanpei [7k\]: ty
mic [6k\]: Thanks, that was a great game
mic [6k\]: Have a nice day.
])
Thanks again for your suggestions,
Michael
Re: How to approach a weakness that is difficult to play wi
Posted: Fri Sep 09, 2011 12:28 pm
by hyperpape
I have A Way of Play for the 21st Century and need to look at it again--Go's ideas in those sgfs are really striking.
Re: How to approach a weakness that is difficult to play wi
Posted: Fri Sep 09, 2011 1:09 pm
by Fedya
mic wrote:Hi,
In a game today where I was white black played ... of course san-ren-sei

I thought about your suggestions and did not invade while screaming like a little girl.
I bet you're a riot at real-life tournaments!

(Actually, it would make for some interesting tournaments if we all took the same liberties we do when playing online to over-the-board play.)
And it worked. Although this game had some rough edges I was overall quite satisfied (and untypical for me I even used most of my time in a 25 minute game).
Forgive me if this sounds like an insult, but why do you play 25-minute games if you're not going to use the 25 minutes? (More seriously, I've put up game requests in the 20-30 minute range, and then have people who join the game get irritated when I actually
use the time and ask me to play faster.

)
Re: How to approach a weakness that is difficult to play wi
Posted: Fri Sep 09, 2011 2:36 pm
by mic
Hi,
Fedya wrote:Forgive me if this sounds like an insult, but why do you play 25-minute games if you're not going to use the 25 minutes? (More seriously, I've put up game requests in the 20-30 minute range, and then have people who join the game get irritated when I actually
use the time and ask me to play faster.

)
No offense taken. The problem is that I -- like many other players -- play too fast. I'm actually trying to fight this bad habit, so I was quite happy that I took my time and honestly think that it helped my game. But I won't ask my opponent to play faster if I had agreed to the time settings (and in fact never did).
Cheers,
Michael