Do you analyse better than CrazyStone ?
Posted: Thu Jan 19, 2012 2:37 pm
in another thred, remi coulom kindly proposed to analyse some game with crazystone (CS), and I proposed my latest rout.
You can find the result here
i find the result extremely interesting at this level (6k): tactical blunders clearly appears as move with a huge delta (delta is the difference of winning proba between crasystone best move and the game move)
and the territory estimate is also interesting;
I was surprised to see many good shape move proposed by crazystone.
I thought that computers cared little about shape and just made things works; Also sometimes i felt that CS respected strategic principle much better than the puny (weak)humans: See for example the attachment against the corner proposed at move 16 that seems to use "attach to your opponent to defend"
I find it fascinating as an emerging property of just random playouts
Also, CS suggestions during fuseki seemed really reasonnable to me compared to for example the game with fuego on this forum where the computer played very strange moves;
Overall i am impressed, by the human-like quality of the proposed moves (i am not really qualified to be impressed by their accuracy ie i cant judge if suggestions are good) but still there are moves i don't understand, so here is the game annotated with CS suggestion and my comments / questions;
There was a huge ko around move 130 with a few weird things in CS suggestion, too
I would be extremely interested
to see if strong players agree with CS analysis or if they find it, well, crazy.
maybe now CS can beat you but you can stil analyse better than it ?
I am really looking forward to compare the human guts and the silicon playouts opinions on a weak game like that
(i did not report ALL CS suggestions, follow the link above if you want everything)
I was BLACK (and not proud of this game)
You can find the result here
i find the result extremely interesting at this level (6k): tactical blunders clearly appears as move with a huge delta (delta is the difference of winning proba between crasystone best move and the game move)
and the territory estimate is also interesting;
I was surprised to see many good shape move proposed by crazystone.
I thought that computers cared little about shape and just made things works; Also sometimes i felt that CS respected strategic principle much better than the puny (weak)humans: See for example the attachment against the corner proposed at move 16 that seems to use "attach to your opponent to defend"
I find it fascinating as an emerging property of just random playouts
Also, CS suggestions during fuseki seemed really reasonnable to me compared to for example the game with fuego on this forum where the computer played very strange moves;
Overall i am impressed, by the human-like quality of the proposed moves (i am not really qualified to be impressed by their accuracy ie i cant judge if suggestions are good) but still there are moves i don't understand, so here is the game annotated with CS suggestion and my comments / questions;
There was a huge ko around move 130 with a few weird things in CS suggestion, too
I would be extremely interested
maybe now CS can beat you but you can stil analyse better than it ?
I am really looking forward to compare the human guts and the silicon playouts opinions on a weak game like that
(i did not report ALL CS suggestions, follow the link above if you want everything)
I was BLACK (and not proud of this game)