Takao Shinji`s Introductory Series
Posted: Fri Jan 27, 2012 8:21 pm
This is a review of a series of three books by Takao Shinji, former Meijin-Honinbo and current challenger for the Kisei.
囲碁 高尾紳路の布石入門 初級から初段まで Igo: Takao Shinji`s Introduction to Fuseki, from Beginner to Shodan
Seibido 2009 ISBN978-4-415-30550-9
囲碁 高尾紳路の布石から中盤入門 初級から初段まで Igo: Takao Shinji`s Introduction to the Transition from Fuseki to Middlegame, from Beginner to Shodan
Seibido 2010 ISBN978-4-415-30830-2
囲碁 高尾紳路の中盤 初級から初段まで Igo: Takao Shinji`s Introduction to the Middlegame, from Beginner to Shodan
Seibido 2011 ISBN978-4-415-30831-9
Each volume costs 950 Yen plus sales tax.
For the past six months, I have been effortfully trying to improve my go, which had been stagnant for several years. Fortunately, I had been studying Japanese in the meantime, and found that I now could improve my Japanese while improving my go by reading the many books on the game that are available here.
There are many kinds of books to choose from, but there do seem to be certain strata of scope and price. Generally, many books of the sub-1000 Yen band tend to be obviously ghostwritten and contain a mixture of valuable and trivial information. After that, between 1000 and 3000 Yen, you can find many books on more specialised subjects containing more original material and a greater feeling of input from the purported author (e.g., Takemiya's books do read similarly to his TV persona, although that could just be the result of clever ghostwriting). Beyond 3000 Yen, you are getting into the territory of long or special books, frequently presented in attractive cases and with upmarket binding.
So, these books on the Fuseki to the Middlegame belong in the cheap category. There are many hallmarks of the lower price band: repetitive and standardised language, a lack of professional real-game examples (there are many taken from "a game between two amateur shodans", and one which looks remarkably similar to a title match game played Takao himself), and only short explanatory essays.
You would think, then, that there would not be that much to learn from these books. On the contrary, in terms of having a clearer understanding, more knowledge and feeling stronger, AND getting a better win rate, I have found this series to be excellent.
Each volume begins with an essay outlining the key principles that apply to the game stage it covers. Then there are are series of problems, where you choose the correct move from two plausible alternatives. Finally, there is a "spot the mistake" section, where you look at a sequence and try to find the error.
I have read many general textbooks, and for a long time I have had difficulties determing which principles were most important, and how to recognise the exceptions. Takao keeps things simple, and shows you by clear example what happens when you betray one of his principles. He also teaches you what the exceptions are. For example, you can consider "tennozan" (the dividing point between two large moyo) an urgent point. In other words, you can break off the usual corner-enclosures-sides pattern to take tennozan. (Note here, the Sensei's Library page seems very woolly regarding this term. Takao always uses it in a focussed way, to indicate focal plays between moyo.)
One especially enlightening section for me was the first chapter of the third volume, which illustrates how much you lose by chasing junk stones. It's the kind of mistake that loses every bit as much as failing to notice an atari on a large group, but in which the loss is not immediately obvious. To see that a strategical error can be as devastating a blunder as a tactical one is a revelation. Be honest with yourself: how many times have you underestimated the damage you were incurring when breaking a strategic guideline? It's like getting into a bad debt through lots of small purchases on a credit card - the losses are not completely visible until it's too late.
The problems are exceptionally well organised. Takao seems to know exactly what situations amateur players struggle with most in the run-up to dan level, and so these scenes are drilled thoroughly and in a variety of contexts. By going through the problems, you are acquiring the necessary knowledge to go with the principles you are taught in the opening section.
Finally, the spot-the-mistake sections are an original and thought-provoking idea. I have found it very helpful to get the different perspective offered by this approach. These exercises make you think twice about some very plausible-looking sequences.
Each volume is the same size as a Galaxy Tablet computer, is well printed and presented in a soft glossy paper cover. diagrams are large and enhanced with shaded areas and simple graphics. Although written in Japanese, it should be easy to learn a lot from it with the help of a simple gloss or dictionary. The explanatory text is much less important, I think, than the diagrams and cartouches containing the key ideas. If you can read the main headings and work through the diagrams, you will have a good grasp of what the author is saying. If you send me a PM, I could give you a gloss (it's just that I would like you to buy the books, rather than attempt to get by from reading a translation of the headings).
SUMMARY: This ain't literature, but it is a very easy to understand outline of how to recognise each stage of the game (up to the middlegame) and what you should be trying to do in each stage. The excellence of this book is in the selection and sequencing of the problems: the feeling is like being patiently schooled by Takao-sensei, step-by-step. It is accessible to those with a minimal grasp of Japanese.
MY RATING: A+ I love these books - I cannot believe how well arranged they are!
Moves 10 and 11 are represented by the circled stones. (I wish you could get more numbers into a diagram!)
In this position, Black is clearly very happy - he has taken a lot of points on the right and he has also gained sente to play a big move in the lower left, blunting White's thickness. White's play looks reasonable enough, though. So where did she go wrong?
This "spot-the-mistake" exercise teaches us not to play obvious-looking moves thoughtlessly. It's possible to sleepwalk into disaster, when you could have marched on to triumph.
囲碁 高尾紳路の布石入門 初級から初段まで Igo: Takao Shinji`s Introduction to Fuseki, from Beginner to Shodan
Seibido 2009 ISBN978-4-415-30550-9
囲碁 高尾紳路の布石から中盤入門 初級から初段まで Igo: Takao Shinji`s Introduction to the Transition from Fuseki to Middlegame, from Beginner to Shodan
Seibido 2010 ISBN978-4-415-30830-2
囲碁 高尾紳路の中盤 初級から初段まで Igo: Takao Shinji`s Introduction to the Middlegame, from Beginner to Shodan
Seibido 2011 ISBN978-4-415-30831-9
Each volume costs 950 Yen plus sales tax.
For the past six months, I have been effortfully trying to improve my go, which had been stagnant for several years. Fortunately, I had been studying Japanese in the meantime, and found that I now could improve my Japanese while improving my go by reading the many books on the game that are available here.
There are many kinds of books to choose from, but there do seem to be certain strata of scope and price. Generally, many books of the sub-1000 Yen band tend to be obviously ghostwritten and contain a mixture of valuable and trivial information. After that, between 1000 and 3000 Yen, you can find many books on more specialised subjects containing more original material and a greater feeling of input from the purported author (e.g., Takemiya's books do read similarly to his TV persona, although that could just be the result of clever ghostwriting). Beyond 3000 Yen, you are getting into the territory of long or special books, frequently presented in attractive cases and with upmarket binding.
So, these books on the Fuseki to the Middlegame belong in the cheap category. There are many hallmarks of the lower price band: repetitive and standardised language, a lack of professional real-game examples (there are many taken from "a game between two amateur shodans", and one which looks remarkably similar to a title match game played Takao himself), and only short explanatory essays.
You would think, then, that there would not be that much to learn from these books. On the contrary, in terms of having a clearer understanding, more knowledge and feeling stronger, AND getting a better win rate, I have found this series to be excellent.
Each volume begins with an essay outlining the key principles that apply to the game stage it covers. Then there are are series of problems, where you choose the correct move from two plausible alternatives. Finally, there is a "spot the mistake" section, where you look at a sequence and try to find the error.
I have read many general textbooks, and for a long time I have had difficulties determing which principles were most important, and how to recognise the exceptions. Takao keeps things simple, and shows you by clear example what happens when you betray one of his principles. He also teaches you what the exceptions are. For example, you can consider "tennozan" (the dividing point between two large moyo) an urgent point. In other words, you can break off the usual corner-enclosures-sides pattern to take tennozan. (Note here, the Sensei's Library page seems very woolly regarding this term. Takao always uses it in a focussed way, to indicate focal plays between moyo.)
One especially enlightening section for me was the first chapter of the third volume, which illustrates how much you lose by chasing junk stones. It's the kind of mistake that loses every bit as much as failing to notice an atari on a large group, but in which the loss is not immediately obvious. To see that a strategical error can be as devastating a blunder as a tactical one is a revelation. Be honest with yourself: how many times have you underestimated the damage you were incurring when breaking a strategic guideline? It's like getting into a bad debt through lots of small purchases on a credit card - the losses are not completely visible until it's too late.
The problems are exceptionally well organised. Takao seems to know exactly what situations amateur players struggle with most in the run-up to dan level, and so these scenes are drilled thoroughly and in a variety of contexts. By going through the problems, you are acquiring the necessary knowledge to go with the principles you are taught in the opening section.
Finally, the spot-the-mistake sections are an original and thought-provoking idea. I have found it very helpful to get the different perspective offered by this approach. These exercises make you think twice about some very plausible-looking sequences.
Each volume is the same size as a Galaxy Tablet computer, is well printed and presented in a soft glossy paper cover. diagrams are large and enhanced with shaded areas and simple graphics. Although written in Japanese, it should be easy to learn a lot from it with the help of a simple gloss or dictionary. The explanatory text is much less important, I think, than the diagrams and cartouches containing the key ideas. If you can read the main headings and work through the diagrams, you will have a good grasp of what the author is saying. If you send me a PM, I could give you a gloss (it's just that I would like you to buy the books, rather than attempt to get by from reading a translation of the headings).
SUMMARY: This ain't literature, but it is a very easy to understand outline of how to recognise each stage of the game (up to the middlegame) and what you should be trying to do in each stage. The excellence of this book is in the selection and sequencing of the problems: the feeling is like being patiently schooled by Takao-sensei, step-by-step. It is accessible to those with a minimal grasp of Japanese.
MY RATING: A+ I love these books - I cannot believe how well arranged they are!
Moves 10 and 11 are represented by the circled stones. (I wish you could get more numbers into a diagram!)
In this position, Black is clearly very happy - he has taken a lot of points on the right and he has also gained sente to play a big move in the lower left, blunting White's thickness. White's play looks reasonable enough, though. So where did she go wrong?
This "spot-the-mistake" exercise teaches us not to play obvious-looking moves thoughtlessly. It's possible to sleepwalk into disaster, when you could have marched on to triumph.