Status of the HTML client
Posted: Fri Jul 20, 2012 5:25 am
Does anyone have some information about the status of the html client? There has not been much activity in the related Google+ group recently ...
Life in 19x19. Go, Weiqi, Baduk... Thats the life.
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I agree with the sentiment (i.e., I'm not criticizing wms in the least--I'm a longtime KGS+ member, and plan to continue to be). But, to be fair to the guys at kaya--they are not just developing a client, but an entire server. Big difference.sefo wrote:No worries wms, the main competitor (kaya) has been announcing the release of beta for months and they have many people working on it...
I've heard beta coming out at us go congress. GoPanda2 is also out which was a huge rewrite for them as well.sefo wrote:No worries wms, the main competitor (kaya) has been announcing the release of beta for months and they have many people working on it...
Unfortunately, I feel like kaya still has a very long way to go. And some of the problems they have seem like they will be very difficult to fix. For example, I joined a game last night and from the time it left the "waiting' screen and changed to the actual go board showing both players in the room list it took close to 1 minute. And there were only 20 people online. What happens when there are 2,000 users online?Archivist wrote:semi-open beta for kaya.gs has been out for a while now. limited account releases take place roughly weekly to coincide with updates to stress-test the server. open beta is coming soon.
with KGS having such a large userbase, a web-client that doesn't rely on Java will really be a big asset.
I could sort of get it to work, but couldn't really navigate the game since the buttons were so small. Chatting was about it.badukJr wrote:I hope that the KGS HTML client works well on mobile devices. I tried kaya on 3 different devices and it was totally broken on all of them.
Two of them, it was just a green screen.oren wrote:I could sort of get it to work, but couldn't really navigate the game since the buttons were so small. Chatting was about it.badukJr wrote:I hope that the KGS HTML client works well on mobile devices. I tried kaya on 3 different devices and it was totally broken on all of them.
Fixed that for you.Lamp wrote:What I really would like is for KGS client to simply go open source. If wms refuses to maintain it, I don't see what the big deal is about letting other willing participants help out. There's probably 20-30 simple one-liner fixes that would greatly improve peoples' experiences on KGS, but because of some silly political reasons that make no sense to me, we can't have it.
The problem is that a bug in the client can cause the entire server to crash, and wms doesn't want people (malicious or otherwise) making and using clients that could cause crashesLamp wrote: What I really would like is for KGS client to simply go open source. If wms refuses to maintain it, I don't see what the big deal is about letting other willing participants help out. There's probably 20-30 simple one-liner fixes that would greatly improve peoples' experiences on KGS, but because of some silly political reasons that make no sense, we can't have it.
That is not a concern of mine. The server is complex enough that it's entirely possible that a bug could crash the server, but that would just mean I need to work on the server. The reasons for keeping the client closed source have been given before, it's long and I don't want to repost again.speedchase wrote:The problem is that a bug in the client can cause the entire server to crash, and wms doesn't want people (malicious or otherwise) making and using clients that could cause crashesLamp wrote: What I really would like is for KGS client to simply go open source. If wms refuses to maintain it, I don't see what the big deal is about letting other willing participants help out. There's probably 20-30 simple one-liner fixes that would greatly improve peoples' experiences on KGS, but because of some silly political reasons that make no sense, we can't have it.
Can you (or someone else) provide a link? I searched and did not find anything. I can understand not wanting random people comitting to the main line, but an authoritative model (with karma to filter out bad submitters) similar to what's used on Linux where Linus must personally approve all commits seems to address that with minimal effort on your part. Perhaps this is addressed in the original topic where you discussed the reasons for it being closed source, but I can't find it.wms wrote:That is not a concern of mine. The server is complex enough that it's entirely possible that a bug could crash the server, but that would just mean I need to work on the server. The reasons for keeping the client closed source have been given before, it's long and I don't want to repost again.speedchase wrote:The problem is that a bug in the client can cause the entire server to crash, and wms doesn't want people (malicious or otherwise) making and using clients that could cause crashesLamp wrote: What I really would like is for KGS client to simply go open source. If wms refuses to maintain it, I don't see what the big deal is about letting other willing participants help out. There's probably 20-30 simple one-liner fixes that would greatly improve peoples' experiences on KGS, but because of some silly political reasons that make no sense, we can't have it.