Page 1 of 1

Sunjang Baduk for Kaya

Posted: Mon Jul 23, 2012 10:09 am
by rlaalswo
I have just read an article from sensei's about Sunjang Baduk, - http://senseis.xmp.net/?SunjangBaduk
and maybe this can be a nice adoption for Kaya

There is a own scoring method for Sunjang Baduk, and this seems to be a problem, - http://senseis.xmp.net/?SunjangBadukCounting
but Sunjang Baduk doesn't look bad with Japanese or Chinese scoring. :clap:

Re: Sunjang Baduk for Kaya

Posted: Mon Jul 23, 2012 10:11 am
by Kaya.gs
rlaalswo wrote:I have just read an article from sensei's about Sunjang Baduk, - http://senseis.xmp.net/?SunjangBaduk
and maybe this can be a nice adoption for Kaya

There is a own scoring method for Sunjang Baduk, and this seems to be a problem, - http://senseis.xmp.net/?SunjangBadukCounting
but I think Sunjang Baduk is not bad with Japanese or Chinese scoring. :blackeye:



Actually last week i was reminded by my original ideas of fix start-games. Sujang is an example,but also, figure having pre-set challenges or fusekis. So you can open a game like "chinese fuseki" . Or a close professional game, where you can play the yose with someone else to practice that specifically.

Re: Sunjang Baduk for Kaya

Posted: Mon Jul 23, 2012 11:30 am
by Javaness2
If you have sunjang, can we have Tibetan too?

Re: Sunjang Baduk for Kaya

Posted: Mon Jul 23, 2012 1:15 pm
by rlaalswo
Tibetan will require 17x17 board support

Re: Sunjang Baduk for Kaya

Posted: Mon Jul 23, 2012 1:27 pm
by Kaya.gs
rlaalswo wrote:Tibetan will require 17x17 board support



thats trivial, the challenge is that it has different ko rules. I doubt tibetan will happen, batoo is more likely to happen lol

Re: Sunjang Baduk for Kaya

Posted: Mon Jul 23, 2012 2:09 pm
by Javaness2
Tibetan Ko is the most trivial rule to code. With every game of it I play, I am less inclined to believe that it completely changes the nature of the game.